If a <NodeLink> refers to a <Material> node, this command loads the <TexturePaletteNode> as a child of the <NodeLink>. This allows you to render the <Material> with different textures values.
Command registration and implementation information is as follows:
Category | Documentation |
---|---|
Source Name | MaterialLinkOverloadTextures |
GUID | {101CFE5C-2B26-45D4-B88C-3E647634CBD5} |
Category | TexturePaletteNode Commands |
Package | Scenome-Package-Palette |
Script File | type_texture_palette_node_scripts.ssl |
Status | Active |