<BoxPrimitive>

Generates rectangular prisms such as cubes.

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModulePlugin-Domain-Parametric
Class HierarchyNode » Modifier » BoxPrimitive
Data Interface NameBoxPrimitive
Type StatusActive
Is Final TypeYes

<BoxPrimitive> Properties

Properties are as follows:

Property Documentation
Minimum XDisplays the minimum box coordinate on the X axis.
Minimum YDisplays the minimum box coordinate on the Y axis.
Minimum ZDisplays the minimum box coordinate on the Z axis.
Maximum XDisplays the maximum box coordinate on the X axis.
Maximum YDisplays the maximum box coordinate on the Y axis.
Maximum ZDisplays the maximum box coordinate on the Z axis.
MaterialLinks the modifier to a <Material> node. This applies the <Material> to all the faces in the box.
X ResolutionSets the box's tessellation on the X axis.
Y ResolutionSets the box's tessellation on the Y axis.
Z ResolutionSets the box's tessellation on the Z axis.
Apply Texture ModifierDetermines whether or not the box is used to project texture coordinates.
TriangulateDetermines whether or not the box's triangle edges are hidden.
Facing InteriorReverses vertex winding so the box's faces point inward.

<Modifier> Properties

Properties are as follows:

Property Documentation
EnabledDetermines whether or not the modifier is enabled.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes.
GuidEnumerates the Node's GUID.