Generates standard or tangent-space vertex normals.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Domain-Parametric |
Class Hierarchy | Node » Modifier » CalculateNormalsModifier |
Data Interface Name | CalculateNormalsModifier |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Crease Angle | Sets the maximum face weighting for smooth shading. Range is 0 to 180. |
Face Normal Weight | Specifies the weight given to each normal. Range is 0 to 1. |
Texture Attributes Channel of Normal Map | Specifies the texture coordinates channel of the normal map, if a <Texture> node is used to specify the normal map. |
Normal Attributes Channel ( for the Normal ) | Specifies the <AddChannelModifier> into which this modifier assigns computed normal values. The <AddChannelModifier> must be of attribute type 'Normal'. |
Normal Attributes Channel ( for the Tangent ) | Specifies the <AddChannelModifier> into which this modifier assigns computed tangent values. The <AddChannelModifier> must be of attribute type 'Normal'. |
Normal Attributes Channel ( for the Binormal ) | Specifies the <AddChannelModifier> into which this modifier assigns computed binormal values. The <AddChannelModifier> must be of attribute type 'Normal'. |
Properties are as follows:
Property | Documentation |
---|---|
Enabled | Determines whether or not the modifier is enabled. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. |
Guid | Enumerates the Node's GUID. |