Implements features for connecting <WorkflowNode> elements to other <WorkflowNode> elements. The <WorkflowNode> itself does not have any features for connecting to other <WorkflowNode>s; such features are implemented by this node. This node has features for specifying script-based validation functions, for configuring connections for exclusivity, and for configuring connections to expect to form connections to specific node types.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Domain-Workflow |
Class Hierarchy | Node » Group » ConnectorNode |
Data Interface Name | ConnectorNode |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
On Validate File Path | Sets the path to the SSL script that contains the validation function you wish to execute before a connection is formed. |
On Validate Function | Sets the name of the function you wish to call before a connection is formed. |
On Connect File Path | Sets the path to the SSL script that contains the function you wish to execute when a connection is formed. |
On Connect Function | Sets the name of the function you wish to call when a connection is formed. |
On Destroy File Path | Sets the path to the SSL script that contains the function you wish to execute when a connection is destroyed. |
On Destroy Function | Sets the name of the function you wish to call when a connection is destroyed. |
Reference Data Source | Sets a generic data source for this node. |
Constraint Data Source | Sets a <TextureConstraintNode> or <VariableConstraintNode> data source. These data sources can be used to perform additional tests when the OnValidate function is executed. If the tests fail, the connection between the two <WorkflowNode> objects is not authorized. |
Path To Node | Displays the full graph address to the constraint. For example: /MyWorkflowNode/Inputs/MyTextureConstraint. |
Allow Null Socket | If true, a null socket does not trigger a build error. |
Add Child | If true, certain build operations may use this value to create child lists. |
Exclusive | If true, this connection may be connected to a single node only. |
Max Connections | Sets the maximum number of connections allowed. |
Target Data Source | Displays the name of the connected node. |
Node Path | Displays the document path (from the document root) to the connected node. |
Connection Value | Sets a connection index when applicable. |
<Node Type> | Displays the type of nodes allowed for connection and whether or not subclasses of this type are allowed. There are N entries, depending on the number of supported node types. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Import Disabled | Determines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
Guid | Enumerates the Node's GUID. |