Implements a container for an expression graph that implements an evaluation shader.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Nodes-Glsl |
Class Hierarchy | Node » Group » ShaderSourceNode » EvaluationSourceNode |
Data Interface Name | EvaluationSourceNode |
Type Status | Deprecated |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Shader Source Path | The absolute or relative path to the shader source code associated with this node. |
Newline Before Brace | If true, sets a new line before any braces. |
Use Tabs | if true, uses tabs instead of spaces. |
Spaces Per Tab | if not using tabs, this many spaces are used per indentation. |
Representing Shader Stage: Global | Sets this node to represent shader code at global scope. |
Representing Shader Stage: Vertex | Sets this node to represent vertex shader code. |
Representing Shader Stage: Control | Sets this node to represent tessellation control shader code. |
Representing Shader Stage: Evaluation | Sets this node to represent tessellation evaluation shader code. |
Representing Shader Stage: Geometry | Sets this node to represent geometry shader code. |
Representing Shader Stage: Fragment | Sets this node to represent fragment shader code. |
Program Data Source | A link to the <Program> node that refers to the source code to be generated. |
Previous Data Source | A link to another node such as a <VertexSourceNode> representing the previous shader stage. |
Next Data Source | A link to another node such as a <EvaluationSourceNode> representing the next shader stage. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Scenome applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Scenome applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. |
Guid | Enumerates the Node's GUID. |