This node initiates buffer binding for <FrameBuffer> nodes (which are not necessarily bound when traversed).
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Core-App-Geometry |
Class Hierarchy | Node » FrameBufferBind |
Data Interface Name | FrameBufferBind |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Layer | The layer index if referring to a layered texture. For example, the face of a cubemap. |
Texture | A link to the <Texture> node representing storage for the frame buffer. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. |
Guid | Enumerates the Node's GUID. |