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<GeometrySourceNode>

Implements a container for an expression graph that implements a geometry shader.

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModulePlugin-Nodes-Glsl
Class HierarchyNode » Group » ShaderSourceNode » GeometrySourceNode
Data Interface NameGeometrySourceNode
Type StatusActive
Is Final TypeYes

<ShaderSourceNode> Properties

Properties are as follows:

Property Documentation
Shader Source PathThe absolute or relative path to the shader source code associated with this node.
Newline Before BraceIf true, sets a new line before any braces.
Use Tabsif true, uses tabs instead of spaces.
Spaces Per Tabif not using tabs, this many spaces are used per indentation.
Representing Shader Stage: GlobalSets this node to represent shader code at global scope.
Representing Shader Stage: VertexSets this node to represent vertex shader code.
Representing Shader Stage: ControlSets this node to represent tessellation control shader code.
Representing Shader Stage: EvaluationSets this node to represent tessellation evaluation shader code.
Representing Shader Stage: GeometrySets this node to represent geometry shader code.
Representing Shader Stage: FragmentSets this node to represent fragment shader code.
Program Data SourceA link to the <Program> node that refers to the source code to be generated.
Previous Data SourceA link to another node such as a <VertexSourceNode> representing the previous shader stage.
Next Data SourceA link to another node such as a <EvaluationSourceNode> representing the next shader stage.

<Group> Properties

Properties are as follows:

Property Documentation
VisibleToggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible.
CollisionsToggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Scenome applications.
CullToggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences.
Preserve CameraThis option is undocumented at present.
Generic Data SourceThis option provides the capability to connect a <Group>'s to a node that serves as a generic data source.
Bounding Box FrozenFreezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling.
Minimum XDisplays the minimum bounding box coordinate on the X axis.
Minimum YDisplays the minimum bounding box coordinate on the Y axis.
Minimum ZDisplays the minimum bounding box coordinate on the Z axis.
Maximum XDisplays the maximum bounding box coordinate on the X axis.
Maximum YDisplays the maximum bounding box coordinate on the Y axis.
Maximum ZDisplays the maximum bounding box coordinate on the Z axis.
Transform LockedLocks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Scenome applications.
Position XDisplays the node's position on the X axis.
Position YDisplays the node's position on the Y axis.
Position ZDisplays the node's position on the Z axis.
Orientation XDisplays the node's orientation on the X axis.
Orientation YDisplays the node's orientation on the Y axis.
Orientation ZDisplays the node's orientation on the Z axis.
Scale XDisplays the node's scale on the X axis.
Scale YDisplays the node's scale on the Y axis.
Scale ZDisplays the node's scale on the Z axis.
BillboardSets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes.
GuidEnumerates the Node's GUID.