This node is used to store project information for collections of files related to a particular project. Any files and folders contained as child nodes are validated during build.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Nodes-Project |
Class Hierarchy | Node » Group » ConfigNode » LibraryConfigNode |
Data Interface Name | LibraryConfigNode |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Build Mode | Sets the build for the application to debug or release. For example: any command items marked 'debug' are only included in the application rebuild when debug is enabled. |
Show Information | Sets the show build information flag to true or false. This includes messages generated during the application build process. |
Show Warnings | Sets the show warnings flag to true or false. This includes warning messages generated during the build process. |
Base Path | An absolute path to the base directory that contains the resources referred to anywhere below this node. For example: D:\Users\Scenomics\Applications. This value is usually set by the Shell application when a new Shell document is created. |
Relative Address From Document To Base Path | Contains the relative path from this document to the base path specified by the Base Path property. Usually this value is managed by the application and set correctly when the document is opened. |
OnBuild Function | The name of a Scenome Scripting Language function to execute during the build. This value allows users to easily specify additional work to take place. |
Source Directory | The source directory path. When used, this should be a relative path from this document to a source directory. At present this option is not used during the application build process. |
Destination Directory | The destination directory path. When used, this should be a relative path from this document to a destination directory. At present this option is not used during the application build process. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Scenome applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Scenome applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. |
Guid | Enumerates the Node's GUID. |