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<TerrainConfigNode>

Implements a strongly-typed container for storing FileConfigNodes that refer to templates. These are generally used to specify which templates appear on the File > New menu of the applications.

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModulePlugin-Nodes-Project
Class HierarchyNode » Group » ConfigNode » TerrainConfigNode
Data Interface NameTerrainConfigNode
Type StatusActive
Is Final TypeYes

<ConfigNode> Properties

Properties are as follows:

Property Documentation
Build ModeSets the build for the application to debug or release. For example: any command items marked 'debug' are only included in the application rebuild when debug is enabled.
Show InformationSets the show build information flag to true or false. This includes messages generated during the application build process.
Show WarningsSets the show warnings flag to true or false. This includes warning messages generated during the build process.
Base PathAn absolute path to the base directory that contains the resources referred to anywhere below this node. For example: D:\Users\Scenomics\Applications. This value is usually set by the Shell application when a new Shell document is created.
Relative Address From Document To Base PathContains the relative path from this document to the base path specified by the Base Path property. Usually this value is managed by the application and set correctly when the document is opened.
OnBuild FunctionThe name of a Scenome Scripting Language function to execute during the build. This value allows users to easily specify additional work to take place.
Source DirectoryThe source directory path. When used, this should be a relative path from this document to a source directory. At present this option is not used during the application build process.
Destination DirectoryThe destination directory path. When used, this should be a relative path from this document to a destination directory. At present this option is not used during the application build process.

<Group> Properties

Properties are as follows:

Property Documentation
VisibleToggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible.
CollisionsToggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Scenome applications.
CullToggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences.
Preserve CameraThis option is undocumented at present.
Generic Data SourceThis option provides the capability to connect a <Group>'s to a node that serves as a generic data source.
Bounding Box FrozenFreezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling.
Minimum XDisplays the minimum bounding box coordinate on the X axis.
Minimum YDisplays the minimum bounding box coordinate on the Y axis.
Minimum ZDisplays the minimum bounding box coordinate on the Z axis.
Maximum XDisplays the maximum bounding box coordinate on the X axis.
Maximum YDisplays the maximum bounding box coordinate on the Y axis.
Maximum ZDisplays the maximum bounding box coordinate on the Z axis.
Transform LockedLocks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Scenome applications.
Position XDisplays the node's position on the X axis.
Position YDisplays the node's position on the Y axis.
Position ZDisplays the node's position on the Z axis.
Orientation XDisplays the node's orientation on the X axis.
Orientation YDisplays the node's orientation on the Y axis.
Orientation ZDisplays the node's orientation on the Z axis.
Scale XDisplays the node's scale on the X axis.
Scale YDisplays the node's scale on the Y axis.
Scale ZDisplays the node's scale on the Z axis.
BillboardSets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes.
GuidEnumerates the Node's GUID.