<TexturePaletteNode>

This node is used as a container for Texture objects. Typically, this node is referenced by a Material node in order to indicate which textures are associated with the Material. The order of textures stored as children of this node also sets sampler binding order when used in that context.

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModulePlugin-Nodes-Palette
Class HierarchyNode » Group » TexturePaletteNode
Data Interface NameTexturePaletteNode
Type StatusActive
Is Final TypeYes

<TexturePaletteNode> Properties

Properties are as follows:

Property Documentation
Palette Data SourceA link to the <TexturePaletteNode> base palette object. (If this object is not a base palette.)
Material Data SourceA link to the <Material> for which the node stores <Texture> nodes.
Sampler Palette Data SourceA link to the <SamplerPaletteNode> that contains <SamplerNode> objects that are binding <Texture> nodes in this palette.
Is Base PaletteIf true, sets this as a base palette, which means that other rendering use cases can compare values to make sure they use the correct textures and samplers required by this shader.
Pixel FormatIf true, the pixel format value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Texture FileIf true, the file path value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Texture TypeIf true, the texture type value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Array CountIf true, the array count value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Render DepthIf true, the render depth value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Source XIf true, the source x value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Source YIf true, the source y value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
WidthIf true, the width value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
HeightIf true, the height value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Render WidthIf true, the render width value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Render HeightIf true, the render height value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Tile SIf true, the tile s value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Tile TIf true, the tile t value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.
Tile RIf true, the tile r value will be used to match a <Texture> node in this palette with a <Texture> node in the base palette.

<Group> Properties

Properties are as follows:

Property Documentation
VisibleToggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible.
CollisionsToggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications.
CullToggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences.
Preserve CameraThis option is undocumented at present.
Generic Data SourceThis option provides the capability to connect a <Group>'s to a node that serves as a generic data source.
Bounding Box FrozenFreezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling.
Minimum XDisplays the minimum bounding box coordinate on the X axis.
Minimum YDisplays the minimum bounding box coordinate on the Y axis.
Minimum ZDisplays the minimum bounding box coordinate on the Z axis.
Maximum XDisplays the maximum bounding box coordinate on the X axis.
Maximum YDisplays the maximum bounding box coordinate on the Y axis.
Maximum ZDisplays the maximum bounding box coordinate on the Z axis.
Transform LockedLocks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications.
Position XDisplays the node's position on the X axis.
Position YDisplays the node's position on the Y axis.
Position ZDisplays the node's position on the Z axis.
Orientation XDisplays the node's orientation on the X axis.
Orientation YDisplays the node's orientation on the Y axis.
Orientation ZDisplays the node's orientation on the Z axis.
Scale XDisplays the node's scale on the X axis.
Scale YDisplays the node's scale on the Y axis.
Scale ZDisplays the node's scale on the Z axis.
BillboardSets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Import DisabledDetermines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters).
GuidEnumerates the Node's GUID.