This node allows you to create a graph-based representation of a type <T>, including its inheritance, editable properties ( or data members ), and documentation.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Nodes-Project |
Class Hierarchy | Node » Group » TypeRepNode |
Data Interface Name | TypeRepNode |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Node Element Type | this value is usually None. However in some cases, this value can be used to set a sub-object type such as face, edge, vertex, segment, point, or a generic option. |
Type <T> | The type of the object. |
Documentation | A brief sentence describing the object. |
Module | A string containing the module name. For example 'Core-App-Geometry'. |
Package | Sets or gets the package string, which associates this type with a particular application package. |
Implementation | A string containing the implementation language. |
Data Interface Name | A string containing the data interface name. This is usually the same as the type name string stored in the 'Type <T>' parameter. |
Super Class Data Source | A link to the <TypeRepNode> that represents this type's superclass, if applicable. |
Definition Data Source | A link to a node that provides a more complete definition. This is a generic option that can be used for multiple purposes. |
Base Directory | The file path to any extended documentation. Extended documentation is stored as ASCII and must be written in HTML. |
Type Status: Deprecated | Marks the type as deprecated. Such types should no longer be used. |
Type Status: Compatiblity | Marks the type as remaining for binary or compilation compatiblity. |
Type Status: Active | Marks the type as active. |
Is Final Type | Set this to true if the type is the final type in a class hierarchy. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Import Disabled | Determines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
Guid | Enumerates the Node's GUID. |