You need the following Scenome® modules to complete this exercise: Scenome® Platform Binaries
In this exercise you'll learn how to check if your GPU correctly sets uniform values (also referred to as shader constants). Driver bugs are infrequent and these tests let you know if there are problems you should be aware of. It's also worth mentioning that Scenomics uses these tests to verify our OpenGL implementation. We've found plenty of our own bugs this way.
The application displays a splash screen and then the application desktop appears.
The application displays a list of tests that you can run.
This is going to determine that your GPU is capable of writing uniform values correctly. Verification is performed by writing the uniform values and then assigning them to variables of the same type declared in shader storage buffer objects. We'll explore the test code later.
Note that some GPUs do not support large shaders. For that reason some of the tests are disabled and will display error messages below. Don't worry about this. The tests can be enabled by editing the GLSL code.
//////////////////////////////////////////////////
// Starting Uniform Tests
//////////////////////////////////////////////////
Found test GLSL: D:\Release6\Content\Tests\GPU\test_uniform_write.glsl
Setting up program to run compute shader using GLSL #version 430.
Successfully compiled shader program.
Successfully set shader program active on rendering device.
Validated binding index: 'test_buffer' buffer index is: 0
Validated buffer size: 'test_buffer' buffer size is 3600 bytes.
Successfully created buffer 'test_buffer' on device.
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bool
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bool
a_oInfo.Index...........................0
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................0
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35670
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
a_bWrite is: true
a_bRead is: true
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bool
a_oInfo.Index...........................0
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................0
a_oInfo.Size............................1
a_oInfo.Type............................35670
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bool_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bool_array[0]
a_oInfo.Index...........................1
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................1
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35670
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write uniform values:
0,
1,
0,
1
Read values:
0,
1,
0,
1
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bool_array[0]
a_oInfo.Index...........................1
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................4
a_oInfo.Size............................4
a_oInfo.Type............................35670
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................4
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bvec2
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bvec2
a_oInfo.Index...........................2
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................5
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35671
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
Write values:
0, 1, 0, 0
Read values:
0, 1, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bvec2
a_oInfo.Index...........................2
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................24
a_oInfo.Size............................1
a_oInfo.Type............................35671
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bvec3
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bvec3
a_oInfo.Index...........................4
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................10
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35672
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
Write values:
0, 1, 0, 0
Read values:
0, 1, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bvec3
a_oInfo.Index...........................4
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................32
a_oInfo.Size............................1
a_oInfo.Type............................35672
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bvec4
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bvec4
a_oInfo.Index...........................6
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................15
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35673
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write values:
0, 1, 0, 1
Read values:
0, 1, 0, 1
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bvec4
a_oInfo.Index...........................6
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................48
a_oInfo.Size............................1
a_oInfo.Type............................35673
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bvec2_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bvec2_array[0]
a_oInfo.Index...........................3
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................6
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35671
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
0, 1, 0, 0,
1, 1, 0, 0,
0, 1, 0, 0,
1, 1, 0, 0
Read values:
0, 1, 0, 0,
1, 1, 0, 0,
0, 1, 0, 0,
1, 1, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bvec2_array[0]
a_oInfo.Index...........................3
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................64
a_oInfo.Size............................4
a_oInfo.Type............................35671
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................8
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bvec3_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bvec3_array[0]
a_oInfo.Index...........................5
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................11
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35672
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
Write values:
0, 1, 0, 0,
1, 1, 1, 0,
0, 1, 0, 0,
1, 1, 1, 0
Read values:
0, 1, 0, 0,
1, 1, 1, 0,
0, 1, 0, 0,
1, 1, 1, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bvec3_array[0]
a_oInfo.Index...........................5
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................96
a_oInfo.Size............................4
a_oInfo.Type............................35673
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_bvec4_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_bvec4_array[0]
a_oInfo.Index...........................7
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................16
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35673
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
0, 1, 0, 1,
1, 1, 1, 1,
0, 1, 0, 1,
1, 1, 1, 1
Read values:
0, 1, 0, 1,
1, 1, 1, 1,
0, 1, 0, 1,
1, 1, 1, 1
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_bvec4_array[0]
a_oInfo.Index...........................7
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................160
a_oInfo.Size............................4
a_oInfo.Type............................35673
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uint
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uint
a_oInfo.Index...........................56
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................140
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................5125
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
a_uWrite is: 32
a_uRead is: 32
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uint
a_oInfo.Index...........................56
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................224
a_oInfo.Size............................1
a_oInfo.Type............................5125
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uint_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uint_array[0]
a_oInfo.Index...........................59
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................146
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................5125
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write uniform values:
0,
1,
2,
3
Read values:
0,
1,
2,
3
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uint_array[0]
a_oInfo.Index...........................59
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................228
a_oInfo.Size............................4
a_oInfo.Type............................5125
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................4
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uvec2
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uvec2
a_oInfo.Index...........................60
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................150
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36294
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
Write values:
32, 64, 0, 0
Read values:
32, 64, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uvec2
a_oInfo.Index...........................60
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................248
a_oInfo.Size............................1
a_oInfo.Type............................36294
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uvec3
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uvec3
a_oInfo.Index...........................62
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................155
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36295
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
Write values:
32, 64, 128, 0
Read values:
32, 64, 128, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uvec3
a_oInfo.Index...........................62
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................256
a_oInfo.Size............................1
a_oInfo.Type............................36295
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uvec4
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uvec4
a_oInfo.Index...........................64
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................160
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36296
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write values:
32, 64, 128, 255
Read values:
32, 64, 128, 255
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uvec4
a_oInfo.Index...........................64
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................272
a_oInfo.Size............................1
a_oInfo.Type............................36296
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uvec2_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uvec2_array[0]
a_oInfo.Index...........................61
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................151
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36294
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Read values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uvec2_array[0]
a_oInfo.Index...........................61
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................288
a_oInfo.Size............................4
a_oInfo.Type............................36294
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................8
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uvec3_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uvec3_array[0]
a_oInfo.Index...........................63
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................156
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36295
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
Write values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Read values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uvec3_array[0]
a_oInfo.Index...........................63
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................320
a_oInfo.Size............................4
a_oInfo.Type............................36296
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uvec4_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uvec4_array[0]
a_oInfo.Index...........................65
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................161
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36296
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Read values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uvec4_array[0]
a_oInfo.Index...........................65
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................384
a_oInfo.Size............................4
a_oInfo.Type............................36296
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uint64_t
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uint64_t
a_oInfo.Index...........................57
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................141
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................5135
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
a_uWrite is: 9123372036854775507
a_uRead is: 9123372036854775507
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uint64_t
a_oInfo.Index...........................57
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................448
a_oInfo.Size............................1
a_oInfo.Type............................5135
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_uint64_t_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_uint64_t_array[0]
a_oInfo.Index...........................58
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................142
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................5135
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write uniform values:
0,
1,
2,
3
Read values:
0,
1,
2,
3
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_uint64_t_array[0]
a_oInfo.Index...........................58
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................456
a_oInfo.Size............................4
a_oInfo.Type............................5135
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................8
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_u64vec2
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_u64vec2
a_oInfo.Index...........................50
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................125
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36853
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write values:
32, 64, 0, 0
Read values:
32, 64, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_u64vec2
a_oInfo.Index...........................50
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................496
a_oInfo.Size............................1
a_oInfo.Type............................36853
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_u64vec3
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_u64vec3
a_oInfo.Index...........................52
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................130
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36854
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................24
Write values:
32, 64, 128, 0
Read values:
32, 64, 128, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_u64vec3
a_oInfo.Index...........................52
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................512
a_oInfo.Size............................1
a_oInfo.Type............................36854
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................24
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_u64vec4
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_u64vec4
a_oInfo.Index...........................54
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................135
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36855
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
32, 64, 128, 255
Read values:
32, 64, 128, 255
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_u64vec4
a_oInfo.Index...........................54
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................544
a_oInfo.Size............................1
a_oInfo.Type............................36855
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_u64vec2_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_u64vec2_array[0]
a_oInfo.Index...........................51
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................126
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36853
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Read values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_u64vec2_array[0]
a_oInfo.Index...........................51
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................576
a_oInfo.Size............................4
a_oInfo.Type............................36853
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_u64vec3_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_u64vec3_array[0]
a_oInfo.Index...........................53
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................131
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36854
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................96
Write values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Read values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_u64vec3_array[0]
a_oInfo.Index...........................53
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................640
a_oInfo.Size............................4
a_oInfo.Type............................36855
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................32
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_u64vec4_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_u64vec4_array[0]
a_oInfo.Index...........................55
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................136
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36855
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
Write values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Read values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_u64vec4_array[0]
a_oInfo.Index...........................55
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................768
a_oInfo.Size............................4
a_oInfo.Type............................36855
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................32
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_int
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_int
a_oInfo.Index...........................22
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................55
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................5124
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
a_nWrite is: 32
a_nRead is: 32
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_int
a_oInfo.Index...........................22
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................896
a_oInfo.Size............................1
a_oInfo.Type............................5124
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_int_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_int_array[0]
a_oInfo.Index...........................25
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................61
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................5124
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write uniform values:
0,
1,
2,
3
Read values:
0,
1,
2,
3
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_int_array[0]
a_oInfo.Index...........................25
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................900
a_oInfo.Size............................4
a_oInfo.Type............................5124
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................4
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_ivec2
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_ivec2
a_oInfo.Index...........................26
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................65
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35667
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
Write values:
32, 64, 0, 0
Read values:
32, 64, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_ivec2
a_oInfo.Index...........................26
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................920
a_oInfo.Size............................1
a_oInfo.Type............................35667
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_ivec3
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_ivec3
a_oInfo.Index...........................28
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................70
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35668
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
Write values:
32, 64, 128, 0
Read values:
32, 64, 128, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_ivec3
a_oInfo.Index...........................28
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................928
a_oInfo.Size............................1
a_oInfo.Type............................35668
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_ivec4
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_ivec4
a_oInfo.Index...........................30
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................75
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35669
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write values:
32, 64, 128, 255
Read values:
32, 64, 128, 255
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_ivec4
a_oInfo.Index...........................30
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................944
a_oInfo.Size............................1
a_oInfo.Type............................35669
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_ivec2_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_ivec2_array[0]
a_oInfo.Index...........................27
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................66
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35667
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Read values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_ivec2_array[0]
a_oInfo.Index...........................27
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................960
a_oInfo.Size............................4
a_oInfo.Type............................35667
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................8
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_ivec3_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_ivec3_array[0]
a_oInfo.Index...........................29
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................71
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35668
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
Write values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Read values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_ivec3_array[0]
a_oInfo.Index...........................29
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................992
a_oInfo.Size............................4
a_oInfo.Type............................35669
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_ivec4_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_ivec4_array[0]
a_oInfo.Index...........................31
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................76
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35669
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Read values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_ivec4_array[0]
a_oInfo.Index...........................31
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1056
a_oInfo.Size............................4
a_oInfo.Type............................35669
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_int64_t
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_int64_t
a_oInfo.Index...........................23
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................56
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................5134
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
a_iWrite is: 32
a_iRead is: 32
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_int64_t
a_oInfo.Index...........................23
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1120
a_oInfo.Size............................1
a_oInfo.Type............................5134
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_int64_t_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_int64_t_array[0]
a_oInfo.Index...........................24
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................57
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................5134
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write uniform values:
0,
1,
2,
3
Read values:
0,
1,
2,
3
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_int64_t_array[0]
a_oInfo.Index...........................24
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1128
a_oInfo.Size............................4
a_oInfo.Type............................5134
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................8
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_i64vec2
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_i64vec2
a_oInfo.Index...........................16
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................40
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36841
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write values:
32, 64, 0, 0
Read values:
32, 64, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_i64vec2
a_oInfo.Index...........................16
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1168
a_oInfo.Size............................1
a_oInfo.Type............................36841
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_i64vec3
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_i64vec3
a_oInfo.Index...........................18
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................45
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36842
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................24
Write values:
32, 64, 128, 0
Read values:
32, 64, 128, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_i64vec3
a_oInfo.Index...........................18
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1184
a_oInfo.Size............................1
a_oInfo.Type............................36842
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................24
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_i64vec4
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_i64vec4
a_oInfo.Index...........................20
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................50
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................36843
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
32, 64, 128, 255
Read values:
32, 64, 128, 255
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_i64vec4
a_oInfo.Index...........................20
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1216
a_oInfo.Size............................1
a_oInfo.Type............................36843
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_i64vec2_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_i64vec2_array[0]
a_oInfo.Index...........................17
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................41
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36841
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Read values:
0, 1, 0, 0,
4, 5, 0, 0,
8, 9, 0, 0,
12, 13, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_i64vec2_array[0]
a_oInfo.Index...........................17
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1248
a_oInfo.Size............................4
a_oInfo.Type............................36841
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_i64vec3_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_i64vec3_array[0]
a_oInfo.Index...........................19
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................46
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36842
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................96
Write values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Read values:
0, 1, 2, 0,
4, 5, 6, 0,
8, 9, 10, 0,
12, 13, 14, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_i64vec3_array[0]
a_oInfo.Index...........................19
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1312
a_oInfo.Size............................4
a_oInfo.Type............................36843
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................32
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_i64vec4_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_i64vec4_array[0]
a_oInfo.Index...........................21
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................51
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................36843
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
Write values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Read values:
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_i64vec4_array[0]
a_oInfo.Index...........................21
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1440
a_oInfo.Size............................4
a_oInfo.Type............................36843
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................32
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_float
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_float
a_oInfo.Index...........................8
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................20
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................5126
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
a_fWrite is: 1.12000000000
a_fRead is: 1.12000000477
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_float
a_oInfo.Index...........................8
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1568
a_oInfo.Size............................1
a_oInfo.Type............................5126
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................4
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_float_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_float_array[0]
a_oInfo.Index...........................9
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................21
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................5126
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write uniform values:
0,
1,
2,
3
Read values:
0,
1,
2,
3
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_float_array[0]
a_oInfo.Index...........................9
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1572
a_oInfo.Size............................4
a_oInfo.Type............................5126
a_oInfo.TypeSize........................4
a_oInfo.ArrayStride.....................4
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_fvec2
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_fvec2
a_oInfo.Index...........................10
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................25
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35664
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
Write values:
32.1100006104, 649.824279785, 0.000000000000, 0.000000000000
Read values:
32.1100006104, 649.824279785, 0.000000000000, 0.000000000000
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_fvec2
a_oInfo.Index...........................10
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1592
a_oInfo.Size............................1
a_oInfo.Type............................35664
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................8
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_fvec3
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_fvec3
a_oInfo.Index...........................12
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................30
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35665
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
Write values:
32.1100006104, 649.824279785, 128.500000000, 0.000000000000
Read values:
32.1100006104, 649.824279785, 128.500000000, 0.000000000000
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_fvec3
a_oInfo.Index...........................12
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1600
a_oInfo.Size............................1
a_oInfo.Type............................35665
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................12
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_fvec4
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_fvec4
a_oInfo.Index...........................14
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................35
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35666
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write values:
32.1100006104, 649.824279785, 128.500000000, 437554.437500
Read values:
32.1100006104, 649.824279785, 128.500000000, 437554.437500
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_fvec4
a_oInfo.Index...........................14
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1616
a_oInfo.Size............................1
a_oInfo.Type............................35666
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_fvec2_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_fvec2_array[0]
a_oInfo.Index...........................11
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................26
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35664
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
0.10000000149011612, 1.2000000476837158, 0, 0,
4.4000000953674316, 5.3000001907348633, 0, 0,
8.1000003814697266, 9.1999998092651367, 0, 0,
12.399999618530273, 13.300000190734863, 0, 0
Read values:
0.10000000149011612, 1.2000000476837158, 0, 0,
4.4000000953674316, 5.3000001907348633, 0, 0,
8.1000003814697266, 9.1999998092651367, 0, 0,
12.399999618530273, 13.300000190734863, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_fvec2_array[0]
a_oInfo.Index...........................11
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1632
a_oInfo.Size............................4
a_oInfo.Type............................35664
a_oInfo.TypeSize........................8
a_oInfo.ArrayStride.....................8
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_fvec3_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_fvec3_array[0]
a_oInfo.Index...........................13
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................31
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35665
a_oInfo.TypeSize........................12
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
Write values:
0.10000000149011612, 1.2000000476837158, 2.2999999523162842, 0,
4.4000000953674316, 5.3000001907348633, 6.1999998092651367, 0,
8.1000003814697266, 9.1999998092651367, 10.300000190734863, 0,
12.399999618530273, 13.300000190734863, 14.199999809265137, 0
Read values:
0.10000000149011612, 1.2000000476837158, 2.2999999523162842, 0,
4.4000000953674316, 5.3000001907348633, 6.1999998092651367, 0,
8.1000003814697266, 9.1999998092651367, 10.300000190734863, 0,
12.399999618530273, 13.300000190734863, 14.199999809265137, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_fvec3_array[0]
a_oInfo.Index...........................13
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1664
a_oInfo.Size............................4
a_oInfo.Type............................35666
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_fvec4_array[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_fvec4_array[0]
a_oInfo.Index...........................15
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................36
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35666
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
0.10000000149011612, 1.2000000476837158, 2.2999999523162842, 3.4000000953674316,
4.4000000953674316, 5.3000001907348633, 6.1999998092651367, 7.0999999046325684,
8.1000003814697266, 9.1999998092651367, 10.300000190734863, 11.399999618530273,
12.399999618530273, 13.300000190734863, 14.199999809265137, 15.100000381469727
Read values:
0.10000000149011612, 1.2000000476837158, 2.2999999523162842, 3.4000000953674316,
4.4000000953674316, 5.3000001907348633, 6.1999998092651367, 7.0999999046325684,
8.1000003814697266, 9.1999998092651367, 10.300000190734863, 11.399999618530273,
12.399999618530273, 13.300000190734863, 14.199999809265137, 15.100000381469727
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_fvec4_array[0]
a_oInfo.Index...........................15
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1728
a_oInfo.Size............................4
a_oInfo.Type............................35666
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................0
a_oInfo.Rows............................0
a_oInfo.Cols............................0
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat2x2_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat2x2_cm
a_oInfo.Index...........................33
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................84
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35674
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................2
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
Write values:
1, 3, 0, 0
2, 4, 0, 0
0, 0, 0, 0
0, 0, 0, 0
Read values:
1, 3, 0, 0
2, 4, 0, 0
0, 0, 0, 0
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat2x2_cm
a_oInfo.Index...........................33
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1792
a_oInfo.Size............................1
a_oInfo.Type............................35674
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................8
a_oInfo.Rows............................2
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................16
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat2x3_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat2x3_cm
a_oInfo.Index...........................35
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................89
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35685
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................3
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................24
Write values:
1, 4, 0, 0
2, 5, 0, 0
3, 6, 0, 0
0, 0, 0, 0
Read values:
1, 4, 0, 0
2, 5, 0, 0
3, 6, 0, 0
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat2x3_cm
a_oInfo.Index...........................35
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1808
a_oInfo.Size............................1
a_oInfo.Type............................35686
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat2x4_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat2x4_cm
a_oInfo.Index...........................37
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................94
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35686
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................4
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
1, 5, 0, 0
2, 6, 0, 0
3, 7, 0, 0
4, 8, 0, 0
Read values:
1, 5, 0, 0
2, 6, 0, 0
3, 7, 0, 0
4, 8, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat2x4_cm
a_oInfo.Index...........................37
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1840
a_oInfo.Size............................1
a_oInfo.Type............................35686
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat3x2_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat3x2_cm
a_oInfo.Index...........................39
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................99
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35687
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................2
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................24
Write values:
1, 3, 5, 0
2, 4, 6, 0
0, 0, 0, 0
0, 0, 0, 0
Read values:
1, 3, 5, 0
2, 4, 6, 0
0, 0, 0, 0
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat3x2_cm
a_oInfo.Index...........................39
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1872
a_oInfo.Size............................1
a_oInfo.Type............................35687
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................8
a_oInfo.Rows............................2
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................24
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat3x3_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat3x3_cm
a_oInfo.Index...........................41
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................104
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35675
a_oInfo.TypeSize........................36
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................3
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................36
Write values:
1, 4, 7, 0
2, 5, 8, 0
3, 6, 9, 0
0, 0, 0, 0
Read values:
1, 4, 7, 0
2, 5, 8, 0
3, 6, 9, 0
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat3x3_cm
a_oInfo.Index...........................41
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1904
a_oInfo.Size............................1
a_oInfo.Type............................35688
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat3x4_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat3x4_cm
a_oInfo.Index...........................43
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................109
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35688
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................4
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
Write values:
1, 5, 9, 0
2, 6, 10, 0
3, 7, 11, 0
4, 8, 12, 0
Read values:
1, 5, 9, 0
2, 6, 10, 0
3, 7, 11, 0
4, 8, 12, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat3x4_cm
a_oInfo.Index...........................43
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................1952
a_oInfo.Size............................1
a_oInfo.Type............................35688
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat4x2_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat4x2_cm
a_oInfo.Index...........................45
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................114
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35689
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................2
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
Write values:
1, 3, 5, 7
2, 4, 6, 8
0, 0, 0, 0
0, 0, 0, 0
Read values:
1, 3, 5, 7
2, 4, 6, 8
0, 0, 0, 0
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat4x2_cm
a_oInfo.Index...........................45
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2000
a_oInfo.Size............................1
a_oInfo.Type............................35689
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................8
a_oInfo.Rows............................2
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................32
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat4x3_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat4x3_cm
a_oInfo.Index...........................47
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................119
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35690
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................3
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................48
Write values:
1, 4, 7, 10
2, 5, 8, 11
3, 6, 9, 12
0, 0, 0, 0
Read values:
1, 4, 7, 10
2, 5, 8, 11
3, 6, 9, 12
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat4x3_cm
a_oInfo.Index...........................47
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2032
a_oInfo.Size............................1
a_oInfo.Type............................35676
a_oInfo.TypeSize........................64
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat4x4_cm
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat4x4_cm
a_oInfo.Index...........................49
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................124
a_oInfo.Offset..........................-1
a_oInfo.Size............................1
a_oInfo.Type............................35676
a_oInfo.TypeSize........................64
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................4
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
1, 5, 9, 13
2, 6, 10, 14
3, 7, 11, 15
4, 8, 12, 16
Read values:
1, 5, 9, 13
2, 6, 10, 14
3, 7, 11, 15
4, 8, 12, 16
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat4x4_cm
a_oInfo.Index...........................49
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2096
a_oInfo.Size............................1
a_oInfo.Type............................35676
a_oInfo.TypeSize........................64
a_oInfo.ArrayStride.....................0
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat2x2_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat2x2_array_cm[0]
a_oInfo.Index...........................32
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................80
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35674
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................2
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
Write values:
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
Read values:
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat2x2_array_cm[0]
a_oInfo.Index...........................32
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2160
a_oInfo.Size............................4
a_oInfo.Type............................35674
a_oInfo.TypeSize........................16
a_oInfo.ArrayStride.....................16
a_oInfo.MatrixStride....................8
a_oInfo.Rows............................2
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................64
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat2x3_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat2x3_array_cm[0]
a_oInfo.Index...........................34
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................85
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35685
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................3
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................96
Write values:
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0
Read values:
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0,
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat2x3_array_cm[0]
a_oInfo.Index...........................34
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2224
a_oInfo.Size............................4
a_oInfo.Type............................35686
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................32
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat2x4_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat2x4_array_cm[0]
a_oInfo.Index...........................36
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................90
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35686
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................4
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
Write values:
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0
Read values:
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
0, 0, 0, 0,
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat2x4_array_cm[0]
a_oInfo.Index...........................36
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2352
a_oInfo.Size............................4
a_oInfo.Type............................35686
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................32
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................2
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat3x2_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat3x2_array_cm[0]
a_oInfo.Index...........................38
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................95
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35687
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................2
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................96
Write values:
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0
Read values:
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat3x2_array_cm[0]
a_oInfo.Index...........................38
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2480
a_oInfo.Size............................4
a_oInfo.Type............................35687
a_oInfo.TypeSize........................24
a_oInfo.ArrayStride.....................24
a_oInfo.MatrixStride....................8
a_oInfo.Rows............................2
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................96
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat3x3_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat3x3_array_cm[0]
a_oInfo.Index...........................40
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................100
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35675
a_oInfo.TypeSize........................36
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................3
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................144
Write values:
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0
Read values:
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat3x3_array_cm[0]
a_oInfo.Index...........................40
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2576
a_oInfo.Size............................4
a_oInfo.Type............................35688
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................48
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................192
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat3x4_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat3x4_array_cm[0]
a_oInfo.Index...........................42
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................105
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35688
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................4
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................192
Write values:
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0
Read values:
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
0, 0, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat3x4_array_cm[0]
a_oInfo.Index...........................42
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2768
a_oInfo.Size............................4
a_oInfo.Type............................35688
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................48
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................3
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................192
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat4x2_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat4x2_array_cm[0]
a_oInfo.Index...........................44
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................110
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35689
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................2
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
Write values:
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0
Read values:
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0,
1, 2, 0, 0,
3, 4, 0, 0,
5, 6, 0, 0,
7, 8, 0, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat4x2_array_cm[0]
a_oInfo.Index...........................44
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................2960
a_oInfo.Size............................4
a_oInfo.Type............................35689
a_oInfo.TypeSize........................32
a_oInfo.ArrayStride.....................32
a_oInfo.MatrixStride....................8
a_oInfo.Rows............................2
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................128
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat4x3_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat4x3_array_cm[0]
a_oInfo.Index...........................46
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................115
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35690
a_oInfo.TypeSize........................48
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................3
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................192
Write values:
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0
Read values:
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0,
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
10, 11, 12, 0
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat4x3_array_cm[0]
a_oInfo.Index...........................46
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................3088
a_oInfo.Size............................4
a_oInfo.Type............................35676
a_oInfo.TypeSize........................64
a_oInfo.ArrayStride.....................64
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................256
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_mat4x4_array_cm[0]
//////////////////////////////////////////////////
Setting the following uniform constant:
a_oInfo.Name............................uniform_test_mat4x4_array_cm[0]
a_oInfo.Index...........................48
a_oInfo.BufferIndex.....................-1
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................3
a_oInfo.Location........................120
a_oInfo.Offset..........................-1
a_oInfo.Size............................4
a_oInfo.Type............................35676
a_oInfo.TypeSize........................64
a_oInfo.ArrayStride.....................-1
a_oInfo.MatrixStride....................-1
a_oInfo.Rows............................4
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............0
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................256
Write values:
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
Read values:
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ]
Uniform constant was assigned to this shader buffer variable in the GLSL code:
a_oInfo.Name............................test_mat4x4_array_cm[0]
a_oInfo.Index...........................48
a_oInfo.BufferIndex.....................0
a_oInfo.BufferBinding...................-1
a_oInfo.BufferType......................4
a_oInfo.Location........................-1
a_oInfo.Offset..........................3344
a_oInfo.Size............................4
a_oInfo.Type............................35676
a_oInfo.TypeSize........................64
a_oInfo.ArrayStride.....................64
a_oInfo.MatrixStride....................16
a_oInfo.Rows............................4
a_oInfo.Cols............................4
a_oInfo.RowMajor........................0
a_oInfo.TopLevelArraySize...............1
a_oInfo.TopLevelArrayStride.............0
a_oInfo.IsMemberOfTopLevelArray.........0
a_oInfo.IsMemberOfTopLevelUnsizedArray..0
a_oInfo.GetTotalSize....................256
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_double
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_double' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_double_array[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_double_array[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dvec2
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dvec2' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dvec3
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dvec3' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dvec4
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dvec4' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dvec2_array[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dvec2_array[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dvec3_array[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dvec3_array[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dvec4_array[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dvec4_array[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat2x2_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat2x2_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat2x3_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat2x3_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat2x4_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat2x4_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat3x2_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat3x2_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat3x3_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat3x3_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat3x4_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat3x4_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat4x2_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat4x2_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat4x3_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat4x3_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat4x4_cm
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat4x4_cm' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat2x2_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat2x2_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat2x3_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat2x3_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat2x4_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat2x4_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat3x2_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat3x2_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat3x3_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat3x3_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat3x4_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat3x4_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat4x2_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat4x2_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat4x3_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat4x3_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
//////////////////////////////////////////////////
// Uniform Read/Write Test For: uniform_test_dmat4x4_array_cm[0]
//////////////////////////////////////////////////
Bad uniform location! Variable declaration 'uniform_test_dmat4x4_array_cm[0]' location is -1. The variable declaration could not be found in the GLSL. Check the shader code. Test failed!
Executed: ApplicationRunTests
////////////////////////////////////////////////// // Uniform Read/Write Test For: uniform_test_mat4x4_array_cm[0] ////////////////////////////////////////////////// Setting the following uniform constant: a_oInfo.Name............................uniform_test_mat4x4_array_cm[0] a_oInfo.Index...........................48 a_oInfo.BufferIndex.....................-1 a_oInfo.BufferBinding...................-1 a_oInfo.BufferType......................3 a_oInfo.Location........................120 a_oInfo.Offset..........................-1 a_oInfo.Size............................4 a_oInfo.Type............................35676 a_oInfo.TypeSize........................64 a_oInfo.ArrayStride.....................-1 a_oInfo.MatrixStride....................-1 a_oInfo.Rows............................4 a_oInfo.Cols............................4 a_oInfo.RowMajor........................0 a_oInfo.TopLevelArraySize...............0 a_oInfo.TopLevelArrayStride.............0 a_oInfo.IsMemberOfTopLevelArray.........0 a_oInfo.IsMemberOfTopLevelUnsizedArray..0 a_oInfo.GetTotalSize....................256 Write values: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 Read values: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 Result of memcmp(): 0 [ 0 = passed, any non-zero = fail ] Uniform constant was assigned to this shader buffer variable in the GLSL code: a_oInfo.Name............................test_mat4x4_array_cm[0] a_oInfo.Index...........................48 a_oInfo.BufferIndex.....................0 a_oInfo.BufferBinding...................-1 a_oInfo.BufferType......................4 a_oInfo.Location........................-1 a_oInfo.Offset..........................3344 a_oInfo.Size............................4 a_oInfo.Type............................35676 a_oInfo.TypeSize........................64 a_oInfo.ArrayStride.....................64 a_oInfo.MatrixStride....................16 a_oInfo.Rows............................4 a_oInfo.Cols............................4 a_oInfo.RowMajor........................0 a_oInfo.TopLevelArraySize...............1 a_oInfo.TopLevelArrayStride.............0 a_oInfo.IsMemberOfTopLevelArray.........0 a_oInfo.IsMemberOfTopLevelUnsizedArray..0 a_oInfo.GetTotalSize....................256
The test results are pretty simple. There is a heading that indicates the variable being tested, followed by a table of information about the shader constant. This is program reflection information acquired from OpenGL and it can be very useful for diagnosing problems.
Next we have the write and read data, which clearly shows either success of failure, depending on the result of the test. This makes it much easier to determine the nature of any potential problems. The results of the memcmp function are displayed after the visual presentation of the test data.
Finally, in this test suite we are assigning the values of the uniforms we set to shader buffer variables so that we can read them back and perform comparisons. The last section contains program reflection information about the shader buffer variable used for the test. This is also useful for diagnosing tricky problems and bugs.
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/////////////////////////////////////////////////////////////////////////////// // function /////////////////////////////////////////////////////////////////////////////// function bool Execute() { ////////////////////////////////////////////////// // Set up the shader program. ////////////////////////////////////////////////// auto GpuTestDevice a_oTest; Render3D a_oAccel = Application.GetAccelerate3D(); a_oTest.m_pAccel = a_oAccel; auto Program a_oProgram; a_oTest.m_pProgram = a_oProgram; // Create and bind the uniform buffer. a_oTest.m_sGlslTestFile = "test_uniform_write.glsl"; a_oTest.m_sBufferName = "test_buffer"; a_oTest.m_slInfo.Add( LibAppServiceTest.Bar() ); a_oTest.m_slInfo.Add( "// Starting Uniform Tests" ); a_oTest.m_slInfo.Add( LibAppServiceTest.Bar() ); a_oTest.m_slInfo.AddBlank(); bool a_bInit = LibAppServiceTest.Initialize( a_oTest ); if( !( a_bInit ) ) { return false; } Console.Clear(); ////////////////////////////////////////////////// // Create and bind the shader buffer. ////////////////////////////////////////////////// auto ShaderBufferNode a_oShaderBuffer; auto ShaderBufferInfo a_oShaderBufferInfo; a_oShaderBufferInfo.m_pAccel = a_oAccel; a_oShaderBufferInfo.m_pRenderInfo = a_oTest.m_pRenderInfo; a_oShaderBufferInfo.m_pBuffer = a_oShaderBuffer; a_oShaderBufferInfo.m_pProgram = a_oProgram; a_oShaderBufferInfo.m_sBufferName = "test_buffer"; a_oShaderBufferInfo.m_eBufferUsage = Enum.RBU_DynamicDraw(); bool a_bCreatedBuffer = LibRender3D.CreateShaderBuffer( a_oShaderBufferInfo, a_oTest.m_slInfo ); if( !( a_bCreatedBuffer ) ) { a_oTest.m_slInfo.AddBlank(); a_oTest.m_slInfo.Add( LibAssert.PrintCallStack() ); LibAppServiceBuild.Out( a_oTest.m_slInfo ); return false; } ////////////////////////////////////////////////// // Set up the memory barrier. ////////////////////////////////////////////////// // Since we're writing to a shader buffer, we // need to use a memory barrier between // accesses to the buffer. auto MemoryBarrier m; m.GlShaderStorageBarrierBit = true; ////////////////////////////////////////////////// // Execute single tests. ////////////////////////////////////////////////// if( false ) { TestUniformFloat64Matrix( a_oTest, 2, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 2, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 2, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 3, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 3, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 3, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 4, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 4, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 4, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); LibAppServiceBuild.Out( a_oTest.m_slInfo ); // LEAVE THIS HERE. a_oTest.m_pAccel.DeleteProgram( a_oProgram.GetHandle() ); a_oTest.m_pAccel.DestroyShaderBuffer( a_oShaderBuffer.GetParams() ); delete a_oTest.m_pRenderInfo; return false; } ////////////////////////////////////////////////// // Execute all tests. ////////////////////////////////////////////////// TestUniformBool( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformBoolArray( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformBoolVector( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformBoolVector( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformBoolVector( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformBoolVectorArray( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformBoolVectorArray( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformBoolVectorArray( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32Array( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32Vector( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32Vector( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32Vector( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32VectorArray( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32VectorArray( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint32VectorArray( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64Array( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64Vector( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64Vector( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64Vector( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64VectorArray( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64VectorArray( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformUint64VectorArray( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32Array( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32Vector( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32Vector( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32Vector( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32VectorArray( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32VectorArray( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt32VectorArray( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64Array( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64Vector( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64Vector( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64Vector( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64VectorArray( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64VectorArray( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformInt64VectorArray( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Array( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Vector( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Vector( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Vector( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32VectorArray( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32VectorArray( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32VectorArray( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 2, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 2, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 2, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 3, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 3, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 3, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 4, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 4, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32Matrix( a_oTest, 4, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 2, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 2, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 2, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 3, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 3, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 3, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 4, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 4, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat32MatrixArray( a_oTest, 4, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Array( a_oTest ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Vector( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Vector( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Vector( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64VectorArray( a_oTest, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64VectorArray( a_oTest, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64VectorArray( a_oTest, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 2, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 2, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 2, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 3, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 3, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 3, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 4, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 4, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64Matrix( a_oTest, 4, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 2, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 2, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 2, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 3, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 3, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 3, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 4, 2 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 4, 3 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); TestUniformFloat64MatrixArray( a_oTest, 4, 4 ); a_oTest.m_pAccel.InsertMemoryBarrier( m ); // Do cleanup. a_oTest.m_pAccel.DeleteProgram( a_oProgram.GetHandle() ); a_oTest.m_pAccel.DestroyShaderBuffer( a_oShaderBuffer.GetParams() ); delete a_oTest.m_pRenderInfo; ////////////////////////////////////////////////// // Finis~ ////////////////////////////////////////////////// LibAppServiceBuild.Out( a_oTest.m_slInfo ); Console.Blank(); Console.Out( "Executed: " + Script.Runtime.CurrentFunction.Name ); return true; }
///////////////////////////////////////////////////////////////////////////////
// function
///////////////////////////////////////////////////////////////////////////////
function void TestUniformFloat64VectorArray( GpuTestDevice p_oTest, int p_nVectorDim )
{
//////////////////////////////////////////////////
// Create variable name.
//////////////////////////////////////////////////
string a_sVariable = "test_dvec" + p_nVectorDim + "_array[0]";
string a_sUniformName = "uniform_" + a_sVariable;
//////////////////////////////////////////////////
// Initialize uniform.
//////////////////////////////////////////////////
auto ProgramConstantInfo a_oUniformInfo;
bool a_bInit = LibAppServiceTest.InitializeUniform(
p_oTest.m_pAccel, p_oTest.m_pProgram, a_sUniformName,
a_oUniformInfo, p_oTest.m_slInfo );
if( !( a_bInit ) )
{
return;
}
//////////////////////////////////////////////////
// Create the data we want to write and declare storage for the readback
//////////////////////////////////////////////////
auto Float64VectorArray a_avWrite;
auto Float64Vector wa = new Float64Vector( 0.1, 1.2, 2.3, 3.4 );
auto Float64Vector wb = new Float64Vector( 4.4, 5.3, 6.2, 7.1 );
auto Float64Vector wc = new Float64Vector( 8.1, 9.2, 10.3, 11.4 );
auto Float64Vector wd = new Float64Vector( 12.4, 13.3, 14.2, 15.1 );
a_avWrite.Add( wa );
a_avWrite.Add( wb );
a_avWrite.Add( wc );
a_avWrite.Add( wd );
auto Float64VectorArray a_avRead;
auto Float64Vector ra = new Float64Vector( 0, 0, 0, 0 );
auto Float64Vector rb = new Float64Vector( 0, 0, 0, 0 );
auto Float64Vector rc = new Float64Vector( 0, 0, 0, 0 );
auto Float64Vector rd = new Float64Vector( 0, 0, 0, 0 );
a_avRead.Add( ra );
a_avRead.Add( rb );
a_avRead.Add( rc );
a_avRead.Add( rd );
auto Float64ArrayView src_view = a_avWrite.GetView();
auto Float64ArrayView dst_view = a_avRead.GetView();
// For vec2 or vec3, we need to clear some
// values so that we can be sure our write
// and read data is minimal and clean.
for( int v = 0; v < a_avWrite.GetCount(); ++v )
{
Float64Vector a_vVector = a_avWrite.Get( v );
for( int s = p_nVectorDim; s < Enum.GLSL_DataType_Vec4(); ++s )
{
a_vVector.SetComponent( s, 0 );
}
}
//////////////////////////////////////////////////
// Set the uniform on the device and execute the shader program.
//////////////////////////////////////////////////
auto Float64ArrayAlgorithms fa;
auto Float64VectorArrayAlgorithms va;
p_oTest.m_pAccel.SetProgramConstantFloat64VectorArray(
p_oTest.m_pProgram.GetHandle(), a_oUniformInfo.Location,
a_avWrite, p_nVectorDim, a_avWrite.GetCount() );
p_oTest.m_pAccel.ExecuteProgram( true, 128, 128, 1, 32, 32, 1 );
//////////////////////////////////////////////////
// Get reflection information (constant info) for the shader buffer variable.
//////////////////////////////////////////////////
auto ProgramConstantInfo a_oBufferInfo;
p_oTest.m_pAccel.GetProgramConstantInfo(
p_oTest.m_pProgram.GetHandle(), a_sVariable, a_oBufferInfo );
//////////////////////////////////////////////////
// Read back the value of the uniform that was written to the shader buffer variable during program execution.
//////////////////////////////////////////////////
// All vec3 uniforms are aligned to 16-bytes
// so we have to do the readback as if we
// are reading back a vec4.
if( p_nVectorDim == Enum.GLSL_DataType_Vec3() )
{
p_nVectorDim = Enum.GLSL_DataType_Vec4();
}
int a_nSize = SizeLimits.sizeof_float64() *
p_nVectorDim * a_avWrite.GetCount();
auto Float64Array a_afReadData = new Float64Array(
p_nVectorDim * a_avWrite.GetCount(), 0 );
auto Float64ArrayView read_view = a_afReadData.GetView();
auto MemoryPointer a_oDstPtr = a_afReadData.GetPointer();
p_oTest.m_pAccel.ReadShaderSubBuffer(
a_oBufferInfo.Offset, a_afReadData.SizeInBytes(), a_oDstPtr );
va.PackScalarArrayInVectors(
read_view.First, read_view.Last, dst_view.First, p_nVectorDim );
//////////////////////////////////////////////////
// Print data.
//////////////////////////////////////////////////
p_oTest.m_slInfo.AddBlank();
p_oTest.m_slInfo.Add( "Write values:" );
LibFloat64VectorArray.ConvertToString(
a_avWrite, 0, a_avWrite.GetCount(), p_oTest.m_slInfo );
p_oTest.m_slInfo.AddBlank();
p_oTest.m_slInfo.Add( "Read values:" );
LibFloat64VectorArray.ConvertToString(
a_avRead, 0, a_avRead.GetCount(), p_oTest.m_slInfo );
//////////////////////////////////////////////////
// Print test results.
//////////////////////////////////////////////////
LibAppServiceTest.DoMemcmp( p_oTest.m_slInfo,
fa.Memcmp( src_view.First, dst_view.First, a_nSize ) );
//////////////////////////////////////////////////
// Print shader buffer variable reflection information.
//////////////////////////////////////////////////
GetBufferCopyMessage( p_oTest.m_slInfo );
LibProgramConstantInfo.Print( a_oBufferInfo, p_oTest.m_slInfo );
}