<ArrayParameters> Data Interface

Provides script language access to C++ objects of this type. This object is provided for compatibility purposes, but its functionality has been largely replaced by the Glslang implementation now included with Scenome. The shader build process usually sets the values of this object, and it should no longer require direct manipulation.

Class HierarchyType » ArrayParameters

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32GetArrayCountReturns an <int32> representing the array count.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<NodeSelector>CountSelectorReturns a pointer to the <ArrayParameter> object's 'CountSelector' <NodeSelector> object. The <NodeSelector> object is used to connect the ArrayParameters object to a ( const ) <Int32Node> or <Uint32Node> that specifies the count of the array represented by the ArrayParameters object.
int32ExplicitArrayCountGets or sets the explicit array count.
int32IsImplicitlySizedArrayGets or sets the <Node> object's implicitly sized array state. If true, this object represents an implicitly sized array. If false, this object represents an explicitly sized array.