Provides script language access to C++ objects of this type.
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
<Vec> | Max | Returns a <Vec> object representing the maximum value of the box created by the modifier ( upper, upper, upper ). You can get and set the values of the <Vec> object via this interface. Note that you must use auto in the declaration of the variable to which this object is assigned. |
<Vec> | Min | Returns a <Vec> object representing the minimum value of the box created by the modifier ( lower, lower, lower ). You can get and set the values of the <Vec> object via this interface.Note that you must use auto in the declaration of the variable to which this object is assigned. |
<Material> | Material | Gets or sets the <BoxPrimitive> object's <Material> object. |
<Node> | MaterialLink | Gets or sets the <BoxPrimitive> object's <Material> object. |
int32[] | Resolution[ index ] | Gets or sets the Resolution parameter. This parameter refers to the tessellation along X, Y, and Z of the box. |
int32 | Triangulate | Gets or sets the Triangulate parameter. |