Provides script language access to C++ objects of this type.
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
<Node> | DataSource | Gets or sets this <Node> object's data source, which can be a <Camera> node or a <Float32MatrixNode> containing a transformation. |
<Node> | DataSourceLink | Gets or sets this <Node> object's data source, which can be a <Camera> node or a <Float32MatrixNode> containing a transformation. |