Populates a <NodeBuffer> object with non-owning pointers to all the node object's of the specified type to which this <ConnectorNode> is connected.
int32 GetConnectedNodes( NodeBuffer p_oConnectedNodes, TypeInformation p_oNodeType )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodeBuffer> | p_oConnectedNodes | A pointer to a <NodeBuffer> object that will store non-owning pointers to the connected node object's. |
TypeInformation | p_oNodeType | A <TypeInformation> pointer that specifies the type of <Node> to search for. For example: use <Node> to search for all connections to any <Node>, or <Material> to search for connections to <Material> nodes. |
None published. Please look for an example in the Scenome Scripting Language code base.