Provides script language access to C++ objects of this type.
Object members are as follows:
| Type Name | Accessor Name | Documentation |
|---|---|---|
| <Vec> | Center | Gets or sets the center of the <CylinderPrimitive> in worldspace coordinates. This refers to the X, Y, and Z position of the center of the circle at the bottom of the cylinder. |
| float64 | Height | Gets or sets the <CylinderPrimitive> height parameter. This parameter refers to the height of the cylinder in world space relative to the center position. |
| <Material> | Material | Gets or sets the <Material> applied to the <CylinderPrimitive>. This refers to the <Material> applied to the cylinder. |
| <Node> | MaterialLink | Gets or sets the <Material> applied to the <CylinderPrimitive>. This refers to the <Material> applied to the cylinder. |
| float64 | Radius | Gets or sets the <CylinderPrimitive> object's radius parameter. This parameter refers to the radius of the cylinder in world space relative to the center position in worldspace. |
| int32[] | Resolution[ index ] | Gets or sets the <CylinderPrimitive> object's resolution parameter, which is an array of two <int32> values. This parameter refers to the resolution of the cylinder around its radius and from top-to-bottom. |
| float64[] | TextureCoordinates[ index ] | Gets or sets the <CylinderPrimitive> object's texture coordinates parameter. This parameter is an array of four double-precision values that refers to the start and end tiling around the cylinder and along the cylinder ( from top to bottom ). |
| int32 | Triangulate | Gets or sets the Triangulate flag. This flag determines whether or not to show or hide interior triangle edges in the caps or quadrilaterals of the cylinder. |