<Float32VectorNode> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Node » VariableNode » Float32VectorNode

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32ClampValueSets the value stored by this <Node> if and only if the value is within the range values specified by this <Node>.
doubleGetComponentReturns the component of the vector at the specified index.
int32GetCountReturns the count of the underlying vector, which is always 4.
int32SetComponentSets the component of the vector at the specified index.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<Float32VectorRange>RangeReturns a pointer to this <Node> object's range management object.
<Float32Vector>ValueReturns this <Node> object's underlying vector object by value. Useful for assigning the value of VectorA and VectorB with the assignment operator: VectorA.Value = VectorB.Value.
int32DimensionGets or set the vector dimension of this <Node>. Note that the underlying vector object remains 4 dimensional, but the variable name and data access changes.