Provides script language access to C++ objects of this type.
| Class Hierarchy | Type » Glslang |
Function members are as follows:
| Return Type | Function Name | Documentation |
|---|---|---|
| int32 | LoadShaderSource | Uses Glslang to process shader source code into symbol information. |
Object members are as follows:
| Type Name | Accessor Name | Documentation |
|---|---|---|
| <TypeBuffer> | Symbols | Gets or sets the pointer to the <TypeBuffer> containing the <GlslSymbolInfo> objects representing the compiled shader source. |
| <TypeBuffer> | Types | Gets or sets the pointer to the <TypeBuffer> containing the <GlslTypeInfo> objects representing the compiled shader source. |