Populates a <NodeBuffer> object with all <GlslQualifierNode> objects resident in the <QualifierList>. <Node> objects not of type <GlslQualifierNode> are ignored and NOT added to the <List>.
int32 GetQualifierNodes( QualifierList p_oQualifierList, NodeBuffer p_apBuffer )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<QualifierList> | p_oQualifierList | A pointer to the <QualifierList> object you wish to search for <GlslQualifierNode> objects that represent any GLSL qualifier. |
<NodeBuffer> | p_apBuffer | A pointer to the <List> object you wish to populate with <GlslQualifierNode> objects resident in the <QualifierList> object. |
None published. Please look for an example in the Scenome Scripting Language code base.