Populates a <NodeBuffer> with non-owning pointers to the <Group> node object's children of the specified type.
int32 PopulateBuffer( NodeBuffer p_oTypeInfo, TypeInformation p_oBuffer )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<NodeBuffer> | p_oTypeInfo | A <TypeInformation> representing the <Node> type to collect. |
TypeInformation | p_oBuffer | A pointer to the <NodeBuffer> that stores the child <Node> pointers. |
None published. Please look for an example in the Scenome Scripting Language code base.