Populates a <TypeBuffer> with pointers to any <NodeSelector> data members of this <Node>. Not all <Node> objects have <NodeSelector> object data members. The <List> object will remain empty in this case.
int32 GetNodeSelectors( TypeBuffer p_apBuffer )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<TypeBuffer> | p_apBuffer | A pointer to the <TypeBuffer> object you wish to populate with pointers to this <Node> object's <NodeSelector> data members. |
None published. Please look for an example in the Scenome Scripting Language code base.