Sets the value of a matrix array shader constant.
int32 SetProgramConstantFloat64MatrixN( int32 p_nHandle, int32 p_nIndex, Float64MatrixArray data, int32 p_nCount )
Parameter Type | Parameter Name | Documentation |
---|---|---|
int32 | p_nHandle | The handle to the shader program. This can be acquired by calling the <Program> object's GetHandle() data interface. |
int32 | p_nIndex | The index of the shader constant to set. |
<Float64MatrixArray> | data | A pointer to the source. |
int32 | p_nCount | The number of matrix values to write. |
None published. Please look for an example in the Scenome Scripting Language code base.