Provides script language access to C++ objects of this type.
Class Hierarchy | Type » TextureReadbackParams |
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
int32 | ComputeMinMax | Gets or sets the compute min max flag. If true, min/max values for the <Texture> will be computed after readback. |
int32 | Depth | The depth of the <Texture> to read. This refers to 3D textures only. |
int32 | Level | The MIP Map level to read. For now this is limited to level 0, which is the whole <Texture>. |
int32 | OffsetX | The x coordinate at which to start readback. |
int32 | OffsetY | The y coordinate at which to start readback. |
int32 | OffsetZ | The z coordinate at which to start readback. This is only applicable to layered <Texture> objects such as 1D array, 2D array, or cubemap array. |
int32 | WidthX | The width along X of the sub-region to read. |
int32 | WidthY | The width along Y of the sub-region to read. |