Allocates types of the specified type and transfers ownership of the types to the <TypeBuffer>.
int32 AllocateType( TypeBuffer p_oBuffer, TypeInformation p_oTypeInfo, int32 p_nCount )
Parameter Type | Parameter Name | Documentation |
---|---|---|
<TypeBuffer> | p_oBuffer | A pointer to the <TypeBuffer> that owns the new types. |
TypeInformation | p_oTypeInfo | A pointer to the <TypeInformation> object representing the type of <Node> to allocate. |
int32 | p_nCount | The number of types to allocate. |
None published. Please look for an example in the Scenome Scripting Language code base.