<Uint16Range> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyNo registered superclass.

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32GetRangeReturns a <float64> containing the range specified by this object.
int32LargerThanReturns true if the range is larger than the specified value.
int32SetRangeToLimitsSets the range to the min/max values supported by this data type. You can use this to reset the object to constructor default min/max values.
int32SmallerThanReturns true if the range is larger than the specified value.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
uint32GranularityGets or sets the granularity of the range. This is a value that can be used for secondary purposes such as controlling how much change occurs in a range slider dialog. Since Scenome Scripting Language does not support the <uint16> data type, an <int32> must be used to set this value. This value is converted to a <uint16> by the C++ static_cast operator.
int32MaxGets or sets the maximum value for this range object.
int32MinGets or sets the minimum value for this range object.