ConvertToCpuMemoryLayout Data Member Function

Converts an array of scalars from the CPU memory layout, which is a contiguous, unpadded array of values, to the GPU memory layout ( GPU memory layout may change with padding introduced by certain layout qualifiers such as packed, shared, std430, or std140 ).

Prototype

int32 ConvertToCpuMemoryLayout( ProgramConstantInfo p_oInfo, int32 p_bZeroMemory, Uint64Iterator first, Uint64Iterator last, Uint64Iterator dst )

Parameters

Parameter Type Parameter Name Documentation
<ProgramConstantInfo>p_oInfoA pointer to a <ProgramConstantInfo> object ( which contains data about the OpenGL configuration of the data ).
int32p_bZeroMemoryFills the destination memory with zeros before performing the conversion if true.
<Uint64Iterator>firstAn iterator at the start of the range.
<Uint64Iterator>lastAn iterator at the end of the range.
<Uint64Iterator>dstAn iterator at the start of the destination.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.