Provides script language access to C++ objects of this type.
Class Hierarchy | No registered superclass. |
Function members are as follows:
Return Type | Function Name | Documentation |
---|---|---|
<Uint64Matrix> | Uint64Matrix | The <Uint64Matrix constructor. |
int32 | Assign | Assigns the value of the RHS matrix to this object. |
int32 | BindIterators | Binds iterators to this object. |
int32 | BindPointer | Binds a <MemoryPointer> or subclass to this object. The <MemoryPointer> becomes a pointer to this object that can be passed to compatible functions. |
<Uint64Vector> | Column | Returns a pointer to the column at the specified index. |
int32 | ElementSize | Returns the size of the matrix element, which is 8-bytes for uint64. |
int32 | Fill | Fills the matrix with the source. |
<Uint64Iterator> | First | Returns an iterator positioned at the start of the collection. |
uint64 | GetComponent | Sets the value of the destination to the value of the specified component. |
<Uint64Pointer> | GetPointer | Returns a pointer to this object. The pointer object is allocated with new so you must use auto in the declaration or you must manually delete the pointer object. For example: auto Uint64Pointer ptr = object.GetPointer(). |
<Uint64ArrayView> | GetView | Returns a <Uint64ArrayView> that contains first and last iterators for the collection. |
<Uint64Iterator> | Last | Returns an iterator positioned at the end of the collection. |
int32 | Print1D | Prints the matrix, in 1D, into a <StrList>. |
int32 | Print2D | Prints the matrix, in 2D, into a <StrList>. |
int32 | SetComponent | Sets the component at the specified row and column index to the specified value. |
int32 | SetRow | Sets the matrix row at the specified index to the specified value. |
int32 | SizeInBytes | Returns the size in bytes of the matrix, which is 8 * 16. Eight bytes for each <uint64> in the matrix * 16 elements in a 4x4 matrix. |
int32 | Zero | Sets all the values in the matrix to zero. |
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
uint64[] | Elements[ index ] | This accessor retrieves the array of 16 elements that define the matrix. For example: accessed using myMatrix.Elements[0] = 1.0. You can access indices 0 to 15. |
uint64 | M00 | Gets or sets the (zero-based) element at the first row of the first column of the matrix. |
uint64 | M01 | Gets or sets the (zero-based) element at the first row of the second column of the matrix. |
uint64 | M02 | Gets or sets the (zero-based) element at the first row of the third column of the matrix. |
uint64 | M03 | Gets or sets the (zero-based) element at the first row of the fourth column of the matrix. |
uint64 | M10 | Gets or sets the (zero-based) element at the second row of the first column of the matrix. |
uint64 | M11 | Gets or sets the (zero-based) element at the second row of the second column of the matrix. |
uint64 | M12 | Gets or sets the (zero-based) element at the second row of the third column of the matrix. |
uint64 | M13 | Gets or sets the (zero-based) element at the second row of the fourth column of the matrix. |
uint64 | M20 | Gets or sets the (zero-based) element at the third row of the first column of the matrix. |
uint64 | M21 | Gets or sets the (zero-based) element at the third row of the second column of the matrix. |
uint64 | M22 | Gets or sets the (zero-based) element at the third row of the third column of the matrix. |
uint64 | M23 | Gets or sets the (zero-based) element at the third row of the fourth column of the matrix. |
uint64 | M30 | Gets or sets the (zero-based) element at the fourth row of the first column of the matrix. |
uint64 | M31 | Gets or sets the (zero-based) element at the fourth row of the second column of the matrix. |
uint64 | M32 | Gets or sets the (zero-based) element at the fourth row of the third column of the matrix. |
uint64 | M33 | Gets or sets the (zero-based) element at the fourth row of the fourth column of the matrix. |