Presents a list of objects declared in the associated GLSL shader code, and allows you to add them to the document. For example: <VariableNode> objects representing uniforms. Other nodes representing shader buffers or uniform buffers.
Command registration and implementation information is as follows:
| Category | Documentation |
|---|---|
| Source Name | CreateSourceCodeItem |
| GUID | {44303581-28F9-4752-B9C4-42BF0C8B3A99} |
| Category | ShaderResourceNode Commands |
| Package | Simdify-Package-Glsl |
| Script File | type_shader_resource_node_scripts.ssl |
| Status | Active |