This command traverses the selected <Group> and adds a <TransformModifier> to every <Mesh> that represents the total computed position, orientation, or scale transformation. If the <Mesh> is flattened, the <TransformModifier> applies the transformation directly to the vertex positions, normals, texture coordinates, and so forth.
Command registration and implementation information is as follows:
Category | Documentation |
---|---|
Source Name | HardenTransformations |
GUID | {1F91F8EB-F612-46D4-A453-4B81096121A9} |
Category | Group Commands |
Package | Scenome-Package-Base |
Script File | |
Status | Active |