HardenTransformations

This command traverses the selected <Group> and adds a <TransformModifier> to every <Mesh> that represents the total computed position, orientation, or scale transformation. If the <Mesh> is flattened, the <TransformModifier> applies the transformation directly to the vertex positions, normals, texture coordinates, and so forth.

Registration

Command registration and implementation information is as follows:

Category Documentation
Source NameHardenTransformations
GUID{1F91F8EB-F612-46D4-A453-4B81096121A9}
CategoryGroup Commands
PackageScenome-Package-Base
Script File
StatusActive