This connects the <ShaderBufferBindNode> to a <ShaderBufferNode> in the same document or in a remote document. Typically a remote document is a .BLD document (which is just a .BOX file with a different extension). This is an application developer debug command, and it has limited practicality for most users.
Command registration and implementation information is as follows:
Category | Documentation |
---|---|
Source Name | ShaderBufferBindNodeConnectToBuffer |
GUID | {7717466C-3E2D-448B-8ADA-782AC8D44A46} |
Category | ShaderBufferBindNode Commands |
Package | Scenome-Package-Shader-Buffer |
Script File | type_shader_buffer_bind_node_scripts.ssl |
Status | Active |