ShaderBufferBindNodeSetTopLevelArrayCount

Sets the top level array count. Assuming a shader buffer is declared with the last item unsized, this command allows you to specify the size.

Registration

Command registration and implementation information is as follows:

Category Documentation
Source NameShaderBufferBindNodeSetTopLevelArrayCount
GUID{8384833A-B6D5-4A44-95F2-BF21928F3915}
CategoryShaderBufferBindNode Commands
PackageSimdify-Package-Shader-Buffer
Script Filetype_shader_buffer_bind_node_scripts.ssl
StatusActive