Generates rectangular prisms such as cubes.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Domain-Parametric |
Class Hierarchy | Node » Modifier » BoxPrimitive |
Data Interface Name | BoxPrimitive |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Minimum X | Displays the minimum box coordinate on the X axis. |
Minimum Y | Displays the minimum box coordinate on the Y axis. |
Minimum Z | Displays the minimum box coordinate on the Z axis. |
Maximum X | Displays the maximum box coordinate on the X axis. |
Maximum Y | Displays the maximum box coordinate on the Y axis. |
Maximum Z | Displays the maximum box coordinate on the Z axis. |
Material | Links the modifier to a <Material> node. This applies the <Material> to all the faces in the box. |
X Resolution | Sets the box's tessellation on the X axis. |
Y Resolution | Sets the box's tessellation on the Y axis. |
Z Resolution | Sets the box's tessellation on the Z axis. |
Apply Texture Modifier | Determines whether or not the box is used to project texture coordinates. |
Triangulate | Determines whether or not the box's triangle edges are hidden. |
Facing Interior | Reverses vertex winding so the box's faces point inward. |
Properties are as follows:
Property | Documentation |
---|---|
Enabled | Determines whether or not the modifier is enabled. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. |
Guid | Enumerates the Node's GUID. |