Implements an array of 4-component vectors of 16-bit half-precision floats.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Nodes-Variable |
Class Hierarchy | Node » VariableNode » VariableArrayNode » Float16VectorArrayNode |
Data Interface Name | Float16VectorArrayNode |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Vector Dimension | Sets the vector dimension. For example, vec2, vec3, or vec4. |
<Range Increments> | Sets the increment value. This value supports the notion that the range can also be described with granularity in addition to magnitude. This can also be used by commands to allow stepped transitions between values in the range. |
<Range Minimums> | Sets the minimum values supported by the range. |
<Range Maximums> | Sets the maximum values supported by the range. |
Vector [N] | Sets the values of the vector and the specified index. |
Properties are as follows:
Property | Documentation |
---|---|
Subscript Count ... 1 = [N] ... 2 = [N][N] ... | Specifies the number of array subscripts. Minimum value is 1 and maximum value is 8. |
Subscript Value ... [2] ... [3] ... | Specifies the value for each array subscript. There will be one of these property items for each subscript specified above. |
Total Array Count | The total array count computed by multiplying the subscript counts together. For example if declared int i[2][3], then the total array count is 6. You cannot edit this value. |
Start Index | The index of the first item in the array to display in this property sheet. Minimum value is zero. |
Display Properties For This Many Items | The number of array property items to display. Maximum value is 256. |
Properties are as follows:
Property | Documentation |
---|---|
Refresh Function | Sets the node's refresh function string, which is the name of a Simdify Scripting Language function. This is provided for extensibility and not actively used at present. |
Binding Type: local | Provided for compatibility purposes only. |
Binding Type: const | Provided for compatibility purposes only. |
Binding Type: uniform | Provided for compatibility purposes only. |
Binding Type: attribute | Provided for compatibility purposes only. |
Binding Type: varying | Provided for compatibility purposes only. |
Binding Type: compiler_directive | Provided for compatibility purposes only. |
Binding Type: in | Provided for compatibility purposes only. |
Binding Type: out | Provided for compatibility purposes only. |
Binding Type: none | Provided for compatibility purposes only. |
Binding Type: buffer | Provided for compatibility purposes only. |
Binding Type: subroutine | Provided for compatibility purposes only. |
Binding Type: struct | Provided for compatibility purposes only. |
Binding Type: structInstance | Provided for compatibility purposes only. |
Binding Type: uniformbuffer | Provided for compatibility purposes only. |
Binding Type: integral | Provided for compatibility purposes only. |
Binding Type: constintegral | Provided for compatibility purposes only. |
Binding Context: None | Specifies no binding context. This option is managed by the application and should not be set by the user. |
Binding Context: Global Uniform | Specifies the binding context as a uniform declared at global scope. This option is managed by the application and should not be set by the user. |
Binding Context: Buffer Block Static Index | Specifies the binding context as a member of a shader buffer. This option is managed by the application and should not be set by the user. |
Binding Context: Buffer Block Dynamic Index | Specifies the binding context as a member of a shader buffer that is an array declared with an unknown array size by using []. This applies only to the last item declared in a shader buffer. This option is managed by the application and should not be set by the user. |
Binding Context: Uniform Block | Specifies the binding context as a member of a uniform buffer. This option is managed by the application and should not be set by the user. |
Binding Context: Struct | Specifies the binding context as a member of a struct. This option is managed by the application and should not be set by the user. |
Binding Context: Vertex Attribute | Specifies the binding context as a vertex attribute. This option is managed by the application and should not be set by the user. |
Binding Context: Shader Buffer Readback | Specifies the binding context for shader buffer readback. This option is managed by the application and should not be set by the user. |
Binding Context: Uniform Buffer Readback | Specifies the binding context for uniform buffer readback. This option is managed by the application and should not be set by the user. |
Binding Context: Texture Readback | Specifies the binding context for texture readback. This option is managed by the application and should not be set by the user. |
Binding Context: Uniform Readback | Specifies the binding context for uniform readback. This option is managed by the application and should not be set by the user. |
Render Download Enabled | Specifies whether or not to download this <VariableNode> to the render device. |
Data Capture Enabled | Specifies whether or not to download this <VariableNode> should proces and apply and resident <DataCapture> objects. |
Downloads to the GPU once per frame. | |
Downloads to the GPU once when the document is loaded. | |
Bind To RenderInfo | Specifies whether or not to bind this <VariableNode> to the <RenderInfo>. This is managed by the application and should generally not be set by the user. |
Flags | Used to store metadata that may be used by application commands. |
Operator Data Source | Specifies a link to another node in the document that serves as an operator on this node. This is managed by the application and should generally not be set by the user. |
Local Data Source | Specifies a link to another node in the document that serves as data source for this node. This is managed by the application and should generally not be set by the user. |
Name Prefix | Allows the user to specify a name prefix such as "fs" as in "fs_normals". Provided so that these values can be specified without having to parse strings. Not generally used by the application. |
Variable Name | Allows the user to specify a name for the variable node such "my_variable". This is generally managed by the application, but may be set by the user in some cases. You should not change this value if it has been set by the application. |
Name Suffix | Allows the user to specify a name prefix such as "vs" as in "fs_normals_vs". Provided so that these values can be specified without having to parse strings. Not generally used by the application. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
Guid | Enumerates the Node's GUID. |