Implements a container for an expression graph that implements a fragment shader.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Nodes-Glsl |
Class Hierarchy | Node » Group » ShaderSourceNode » FragmentSourceNode |
Data Interface Name | FragmentSourceNode |
Type Status | Deprecated |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Shader Source Path | The absolute or relative path to the shader source code associated with this node. |
Newline Before Brace | If true, sets a new line before any braces. |
Use Tabs | if true, uses tabs instead of spaces. |
Spaces Per Tab | if not using tabs, this many spaces are used per indentation. |
Representing Shader Stage: Global | Sets this node to represent shader code at global scope. |
Representing Shader Stage: Vertex | Sets this node to represent vertex shader code. |
Representing Shader Stage: Control | Sets this node to represent tessellation control shader code. |
Representing Shader Stage: Evaluation | Sets this node to represent tessellation evaluation shader code. |
Representing Shader Stage: Geometry | Sets this node to represent geometry shader code. |
Representing Shader Stage: Fragment | Sets this node to represent fragment shader code. |
Program Data Source | A link to the <Program> node that refers to the source code to be generated. |
Previous Data Source | A link to another node such as a <VertexSourceNode> representing the previous shader stage. |
Next Data Source | A link to another node such as a <EvaluationSourceNode> representing the next shader stage. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
Guid | Enumerates the Node's GUID. |