<FrameBufferBind>

This node initiates buffer binding for <FrameBuffer> nodes (which are not necessarily bound when traversed).

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModuleCore-App-Geometry
Class HierarchyNode » FrameBufferBind
Data Interface NameFrameBufferBind
Type StatusActive
Is Final TypeYes

<FrameBufferBind> Properties

Properties are as follows:

Property Documentation
LayerThe layer index if referring to a layered texture. For example, the face of a cubemap or a single slice of a 2D array texture.
TextureA link to the <Texture> node representing storage for the frame buffer.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Import DisabledDetermines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters).
GuidEnumerates the Node's GUID.