This node creates a container for different interface sections, such as menu, context menu, dockbar, and keyboard.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Nodes-Shell |
Class Hierarchy | Node » Group » InterfaceSectionNode |
Data Interface Name | InterfaceSectionNode |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Section: Menu | Sets this node to represent a section of an interface layout that contains a main menu layout. |
Section: Context Menu | Sets this node to represent a section of an interface layout that contains context menus. |
Section: Toolbar | Sets this node to represent a section of an interface layout that contains toolbars. |
Section: Dockbar | Sets this node to represent a section of an interface layout that contains dockbars. |
Section: Keyboard | Sets this node to represent a section of an interface layout that contains keyboard accelerators. |
Section: Scripts | Sets this node to represent a section of an interface layout that contains script references. |
Generate Context Menus For: None | Sets specific filtering to indicate this node does not contain context menus for filtered selections such as nodes. |
Generate Context Menus For: Filtered Selection | Sets specific filtering to indicate this node contains context menus for filtered selections such as nodes. |
Generate Context Menus For: Draw Modes | Sets specific filtering to indicate this node contains context menus for draw modes. |
Definition Data Source | Specifies a link to another node in the document that as a data source for menu generation. For example: this might be connected to a <Node> object that contains a list of menus. |
Refresh Function | the name of a Simdify Scripting Language function to invoke when this node's 'Refresh' command is invoked. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Import Disabled | Determines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
Guid | Enumerates the Node's GUID. |