Implements a node that creates OpenGL memory barriers. Please see https://www.khronos.org/opengl/wiki/GLAPI/glMemoryBarrier for a complete description of the flags this node can set.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Domain-Compute |
Class Hierarchy | Node » Group » MemoryBarrierNode |
Data Interface Name | MemoryBarrierNode |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | Sets this flag true or false. |
GL_ELEMENT_ARRAY_BARRIER_BIT | Sets this flag true or false. |
GL_UNIFORM_BARRIER_BIT | Sets this flag true or false. |
GL_TEXTURE_FETCH_BARRIER_BIT | Sets this flag true or false. |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | Sets this flag true or false. |
GL_COMMAND_BARRIER_BIT | Sets this flag true or false. |
GL_PIXEL_BUFFER_BARRIER_BIT | Sets this flag true or false. |
GL_TEXTURE_UPDATE_BARRIER_BIT | Sets this flag true or false. |
GL_BUFFER_UPDATE_BARRIER_BIT | Sets this flag true or false. |
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT | Sets this flag true or false. |
GL_FRAMEBUFFER_BARRIER_BIT | Sets this flag true or false. |
GL_TRANSFORM_FEEDBACK_BARRIER_BIT | |
GL_ATOMIC_COUNTER_BARRIER_BIT | Sets this flag true or false. |
GL_SHADER_STORAGE_BARRIER_BIT | Sets this flag true or false. |
GL_QUERY_BUFFER_BARRIER_BIT | Sets this flag true or false. |
GL_ALL_BARRIER_BITS | Sets this flag true or false. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Scenome applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Scenome applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. |
Guid | Enumerates the Node's GUID. |