<ParametricMesh>

Implements a mesh capable of storing vertex, edge, and face data-sets in a winged-edge format.

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModulePlugin-Domain-Parametric
Class HierarchyNode » Group » Mesh » ParametricMesh
Data Interface NameMesh
Type StatusActive
Is Final TypeYes

<Mesh> Properties

Properties are as follows:

Property Documentation
Bind To RenderInfoBinds this node to the <RenderInfo>'s render object list.
Overload ResourcesIf true, this <Material>'s samplers and uniforms can be override externally. This is typically done with a <NodeLink> to a <Material>. The <NodeLink> can have as its children palettes of samplers and uniforms that override its default resources.
Material PaletteSpecifies the <Group>'s containing objects of type <Material> used by the <Mesh>.
OnRender Data SourceSpecifies the <Group>'s containing objects of type <Material> used by the <Mesh>.
Mesh Guides: VerticesToggles this <Mesh>'s vertex display. This requires a shader that can render this guide correctly.
Mesh Guides: Vertex NormalsToggles this <Mesh>'s vertex normal display. This requires a shader that can render this guide correctly.
Mesh Guides: Face NormalsToggles this <Mesh>'s face normal display. This requires a shader that can render this guide correctly.
Mesh Guides: EdgesToggles this <Mesh>'s edge display. This requires a shader that can render this guide correctly.
Mesh Guides: Hidden EdgesToggles this <Mesh>'s hidden edge display. This requires a shader that can render this guide correctly.
Collisions: 1-8Sets collision mode 1-8, which could correspond to a particular collision detection mode such as per-face or bounding box. This option has no effect inside Scenome applications, but is very useful in runtime environments.
Type: Position.Sets the attribute channel to vertex position. This is derived from objects of type <AddChannelModifier> in the mesh construction history.
DimensionEnumerates the dimension of any vertex position attributes.
Type: Normal.Sets the attribute channel to store vertex normal. This is derived from objects of type <AddChannelModifier> in the mesh construction history.
DimensionEnumerates the dimension of any vertex normal attributes.
Type: Color.Sets the attribute channel to store vertex color. This is derived from objects of type <AddChannelModifier> in the mesh construction history.
DimensionEnumerates the dimension of any vertex color attributes.
Type: Texture Coordinates.Sets the attribute channel to store vertex texture coordinates. This is derived from objects of type <AddChannelModifier> in the mesh construction history.
DimensionEnumerates the dimension of any vertex texture coordinate attributes.
Type: Integer Data.Sets the attribute channel to store integer data. This is derived from objects of type <AddChannelModifier> in the mesh construction history.
DimensionEnumerates the dimension of any vertex integer-data attributes.

<Group> Properties

Properties are as follows:

Property Documentation
VisibleToggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible.
CollisionsToggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Scenome applications.
CullToggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences.
Preserve CameraThis option is undocumented at present.
Generic Data SourceThis option provides the capability to connect a <Group>'s to a node that serves as a generic data source.
Bounding Box FrozenFreezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling.
Minimum XDisplays the minimum bounding box coordinate on the X axis.
Minimum YDisplays the minimum bounding box coordinate on the Y axis.
Minimum ZDisplays the minimum bounding box coordinate on the Z axis.
Maximum XDisplays the maximum bounding box coordinate on the X axis.
Maximum YDisplays the maximum bounding box coordinate on the Y axis.
Maximum ZDisplays the maximum bounding box coordinate on the Z axis.
Transform LockedLocks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Scenome applications.
Position XDisplays the node's position on the X axis.
Position YDisplays the node's position on the Y axis.
Position ZDisplays the node's position on the Z axis.
Orientation XDisplays the node's orientation on the X axis.
Orientation YDisplays the node's orientation on the Y axis.
Orientation ZDisplays the node's orientation on the Z axis.
Scale XDisplays the node's scale on the X axis.
Scale YDisplays the node's scale on the Y axis.
Scale ZDisplays the node's scale on the Z axis.
BillboardSets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets the name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes.
GuidEnumerates the Node's GUID.