Implements a mesh capable of storing vertex, edge, and face data-sets in a winged-edge format.
Class registration and implementation information is as follows:
Category | Documentation |
---|---|
Implementation | C++ |
Module | Plugin-Domain-Parametric |
Class Hierarchy | Node » Group » Mesh » ParametricMesh |
Data Interface Name | Mesh |
Type Status | Active |
Is Final Type | Yes |
Properties are as follows:
Property | Documentation |
---|---|
Bind To RenderInfo | Binds this node to the <RenderInfo>'s render object list. |
Overload Resources | If true, this <Material>'s samplers and uniforms can be override externally. This is typically done with a <NodeLink> to a <Material>. The <NodeLink> can have as its children palettes of samplers and uniforms that override its default resources. |
Material Palette | Specifies the <Group>'s containing objects of type <Material> used by the <Mesh>. |
OnRender Data Source | Specifies the <Group>'s containing objects of type <Material> used by the <Mesh>. |
Mesh Guides: Vertices | Toggles this <Mesh>'s vertex display. This requires a shader that can render this guide correctly. |
Mesh Guides: Vertex Normals | Toggles this <Mesh>'s vertex normal display. This requires a shader that can render this guide correctly. |
Mesh Guides: Face Normals | Toggles this <Mesh>'s face normal display. This requires a shader that can render this guide correctly. |
Mesh Guides: Edges | Toggles this <Mesh>'s edge display. This requires a shader that can render this guide correctly. |
Mesh Guides: Hidden Edges | Toggles this <Mesh>'s hidden edge display. This requires a shader that can render this guide correctly. |
Collisions: 1-8 | Sets collision mode 1-8, which could correspond to a particular collision detection mode such as per-face or bounding box. This option has no effect inside Simdify applications, but is very useful in runtime environments. |
Type: Position. | Sets the attribute channel to vertex position. This is derived from objects of type <AddChannelModifier> in the mesh construction history. |
Dimension | Enumerates the dimension of any vertex position attributes. |
Type: Normal. | Sets the attribute channel to store vertex normal. This is derived from objects of type <AddChannelModifier> in the mesh construction history. |
Dimension | Enumerates the dimension of any vertex normal attributes. |
Type: Color. | Sets the attribute channel to store vertex color. This is derived from objects of type <AddChannelModifier> in the mesh construction history. |
Dimension | Enumerates the dimension of any vertex color attributes. |
Type: Texture Coordinates. | Sets the attribute channel to store vertex texture coordinates. This is derived from objects of type <AddChannelModifier> in the mesh construction history. |
Dimension | Enumerates the dimension of any vertex texture coordinate attributes. |
Type: Integer Data. | Sets the attribute channel to store integer data. This is derived from objects of type <AddChannelModifier> in the mesh construction history. |
Dimension | Enumerates the dimension of any vertex integer-data attributes. |
Properties are as follows:
Property | Documentation |
---|---|
Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications. |
Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
Preserve Camera | This option is undocumented at present. |
Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
Minimum X | Displays the minimum bounding box coordinate on the X axis. |
Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
Maximum X | Displays the maximum bounding box coordinate on the X axis. |
Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications. |
Position X | Displays the node's position on the X axis. |
Position Y | Displays the node's position on the Y axis. |
Position Z | Displays the node's position on the Z axis. |
Orientation X | Displays the node's orientation on the X axis. |
Orientation Y | Displays the node's orientation on the Y axis. |
Orientation Z | Displays the node's orientation on the Z axis. |
Scale X | Displays the node's scale on the X axis. |
Scale Y | Displays the node's scale on the Y axis. |
Scale Z | Displays the node's scale on the Z axis. |
Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
Property | Documentation |
---|---|
Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
Class | Sets the class of the node. |
ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
Guid | Enumerates the Node's GUID. |