<ScriptConfigNode>

Implements a strongly-typed container that stores references to scripts used by applications.

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModulePlugin-Nodes-Project
Class HierarchyNode » Group » ConfigNode » ScriptConfigNode
Data Interface NameScriptConfigNode
Type StatusActive
Is Final TypeYes

<ConfigNode> Properties

Properties are as follows:

Property Documentation
Build Mode: DebugSets the application to build in debug mode. Note that this is just for the application and its UI. This does not build a binary debug build like you would build with a compiler.
Build Mode: ReleaseSets the application to build in release mode. Note that this is just for the application and its UI. This does not build a binary release build like you would build with a compiler.
Show InformationToggles information display during the application build process. Note that this refers to building the application shell, and any associated work, and does not refer to compiling the Simdify executable from source code.
Show WarningsToggles warning display during the application build process. Note that this refers to building the application shell, and any associated work, and does not refer to compiling the Simdify executable from source code.
In PersonalObsolete.
In ProfessionalObsolete.
In EnterpriseObsolete.
Default Path: NoneDisables this option.
Default Path: Application Binaries PathWhen used as a folder, sets the folder's default path to the application binaries path. This path varies depending on where Simdify is installed, but it refers to a folder containing Simdify.exe and all DLLs used by the application.
Default Path: Application Data PathWhen used as a folder, sets the folder's default path to the application data path. This path varies depending on where Simdify is installed, but it refers to a folder containing the primary Simdify installation, which includes the folder containing the application binaries, preferences folders, and other application data such as scripts.
Default Path: Application Documents PathWhen used as a folder, sets the folder's default path to the application documents path. This path varies depending on where Simdify is installed, but it refers to a folder containing the primary Simdify installation, which includes the folder containing the Simdify document templates, sample documents, and texture data.
Default Path: Current Document FoldersWhen used as a folder, sets the folder's default path to the folder containing the document in which this node is resident.
BasePathSets the base containing folder. Usually this is something like C:\users\appdata\simdify\applications.
Relative Address From Document To Base PathSets or gets the relative path from the document location to the base path. This is almost always maintained by a Simdify application and should not need to be set by the user.
On Build FunctionSpecifies the name of a Simdify Scripting Language function that could be executed when the application is built.
Source DirectoryThe source directory path. When used, this should be a relative path from this document to a source directory. At present this option is not used during the application build process.
Destination DirectoryThe destination directory path. When used, this should be a relative path from this document to a destination directory. At present this option is not used during the application build process.

<Group> Properties

Properties are as follows:

Property Documentation
VisibleToggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible.
CollisionsToggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications.
CullToggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences.
Preserve CameraThis option is undocumented at present.
Generic Data SourceThis option provides the capability to connect a <Group>'s to a node that serves as a generic data source.
Bounding Box FrozenFreezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling.
Minimum XDisplays the minimum bounding box coordinate on the X axis.
Minimum YDisplays the minimum bounding box coordinate on the Y axis.
Minimum ZDisplays the minimum bounding box coordinate on the Z axis.
Maximum XDisplays the maximum bounding box coordinate on the X axis.
Maximum YDisplays the maximum bounding box coordinate on the Y axis.
Maximum ZDisplays the maximum bounding box coordinate on the Z axis.
Transform LockedLocks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications.
Position XDisplays the node's position on the X axis.
Position YDisplays the node's position on the Y axis.
Position ZDisplays the node's position on the Z axis.
Orientation XDisplays the node's orientation on the X axis.
Orientation YDisplays the node's orientation on the Y axis.
Orientation ZDisplays the node's orientation on the Z axis.
Scale XDisplays the node's scale on the X axis.
Scale YDisplays the node's scale on the Y axis.
Scale ZDisplays the node's scale on the Z axis.
BillboardSets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters).
GuidEnumerates the Node's GUID.