Implements a container that can control whether or not it is rendered by determining if the host GPU supports the specified GLSL version and all of the specified extensions.
Class registration and implementation information is as follows:
| Category | Documentation |
|---|---|
| Implementation | C++ |
| Module | Plugin-Nodes-Glsl |
| Class Hierarchy | Node » Group » ShaderResourceNode |
| Data Interface Name | ShaderResourceNode |
| Type Status | Active |
| Is Final Type | Yes |
Properties are as follows:
| Property | Documentation |
|---|---|
| Namespace | If specified, this is a Simdify Scripting Language namespace such as LibResourceValidation. |
| Function | If specified, this is a Simdify Scripting Language function implemented in the specified namespace. This means the function must be in a Simdify Scripting Language file that declares the namespace at the top with something such as: library LibResourceValidation;. |
| Shading Language Version | A list of GLSL shading language versions. This is used to insert the #version directive in the shader source code. |
| Shading Language Profile | A list of GLSL shading language profiles. This is used to insert the #version directive in the shader source code. |
| GPU Resource Mode: None | Specifies no resource mode. |
| GPU Resource Mode: Compute Shader | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| GPU Resource Mode: Compute Resources | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| GPU Resource Mode: Visual Shader | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| GPU Resource Mode: Visual Resources | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| GPU Resource Mode: Debug Shader | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| GPU Resource Mode: Debug Resources | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| GPU Resource Mode: Task/Mesh Shader | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| GPU Resource Mode: Task/Mesh Resources | This is a hint about the purpose of this resource. This property is provided for compatibility purposes only. In all other cases it should be set to None. |
| Extension | If any are specified, this parameter enumerates the name of an OpenGL extension, the presence of which is required for this node to render. You might see multiple extensions listed here, but you cannot edit them. To add an extension requirement, right click the <ShaderResourceNode>. |
Properties are as follows:
| Property | Documentation |
|---|---|
| Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
| Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications. |
| Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
| Preserve Camera | This option is undocumented at present. |
| Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
| Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
| Minimum X | Displays the minimum bounding box coordinate on the X axis. |
| Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
| Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
| Maximum X | Displays the maximum bounding box coordinate on the X axis. |
| Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
| Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
| Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications. |
| Position X | Displays the node's position on the X axis. |
| Position Y | Displays the node's position on the Y axis. |
| Position Z | Displays the node's position on the Z axis. |
| Orientation X | Displays the node's orientation on the X axis. |
| Orientation Y | Displays the node's orientation on the Y axis. |
| Orientation Z | Displays the node's orientation on the Z axis. |
| Scale X | Displays the node's scale on the X axis. |
| Scale Y | Displays the node's scale on the Y axis. |
| Scale Z | Displays the node's scale on the Z axis. |
| Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
| Property | Documentation |
|---|---|
| Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
| Class | Sets the class of the node. |
| ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
| Import Disabled | Determines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language. |
| Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
| Guid | Enumerates the Node's GUID. |