<TextureConstraintNode>

Implements a set of data member constraints that must be met in order for a <Texture> object to match another <Texture> object.

Registration

Class registration and implementation information is as follows:

Category Documentation
ImplementationC++
ModulePlugin-Nodes-Post-Processing
Class HierarchyNode » Group » TextureConstraintNode
Data Interface NameTextureConstraintNode
Type StatusActive
Is Final TypeYes

<TextureConstraintNode> Properties

Properties are as follows:

Property Documentation
Output Mode: VisualThis hint helps the workflow tile system determine if the rendered output is something that the user can see or not. In this case, it is expected that the results of the shader generate some kind of visual result.
Output Mode: ComputeThis hint helps the workflow tile system determine if the rendered output is something that the user can see or not. In this case, it is expected that the results of the shader DO NOT generate some kind of visual result.
Tile Shader PathIf specified, this shader module will be used to render a workflow tile using the generated output. For example: you might specify a shader that renders the workflow tile with the results if this constraint generates a visual result. Or you might specify a shader that renders the workflow tile with an icon if this constraint does not generate a visual result.
Tile Image PathIf specified, this texture will be used to render the workflow tile preview result.
Base TextureA link to a <Texture> node that this node acts upon during a constraint operation. This value is used to cache the initial <Texture> for undo operations.
TextureA link to a <Texture> node that this node acts upon during a constraint operation. For example: when connecting a workflow tile, the constraints specified by this node determine whether or not a connection is formed by using the constraints to determine if the <Texture> being connected is a match.
SamplerA link to a <SamplerNode> node that manages rendering for the <Texture> specified by this constraint.
Proxy Pixel FormatIf this constraint serves as a proxy and has no connection to a <Texture> or <SamplerNode>, this is the associated pixel format of the input or output required by the constraint.
Proxy Texture TypeIf this constraint serves as a proxy and has no connection to a <Texture> or <SamplerNode>, this is the associated texture type of the input or output required by the constraint.
Proxy Sampler TypeIf this constraint serves as a proxy and has no connection to a <Texture> or <SamplerNode>, this is the associated sampler type of the input or output required by the constraint.
Pixel FormatIf true, the pixel format value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Texture FileIf true, the file path value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Texture TypeIf true, the texture type value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Texture TopologyIf true, the texture topology value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Array CountIf true, the array count value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Render DepthIf true, the render depth value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Source XIf true, the source x value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Source YIf true, the source y value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
WidthIf true, the width value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
HeightIf true, the height value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Render WidthIf true, the render width value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Render HeightIf true, the render height value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Tile SIf true, the tile s value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Tile TIf true, the tile t value will be used to match a <Texture> node with this <Texture> node during a constraint operation.
Tile RIf true, the tile r value will be used to match a <Texture> node with this <Texture> node during a constraint operation.

<Group> Properties

Properties are as follows:

Property Documentation
VisibleToggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible.
CollisionsToggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications.
CullToggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences.
Preserve CameraThis option is undocumented at present.
Generic Data SourceThis option provides the capability to connect a <Group>'s to a node that serves as a generic data source.
Bounding Box FrozenFreezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling.
Minimum XDisplays the minimum bounding box coordinate on the X axis.
Minimum YDisplays the minimum bounding box coordinate on the Y axis.
Minimum ZDisplays the minimum bounding box coordinate on the Z axis.
Maximum XDisplays the maximum bounding box coordinate on the X axis.
Maximum YDisplays the maximum bounding box coordinate on the Y axis.
Maximum ZDisplays the maximum bounding box coordinate on the Z axis.
Transform LockedLocks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications.
Position XDisplays the node's position on the X axis.
Position YDisplays the node's position on the Y axis.
Position ZDisplays the node's position on the Z axis.
Orientation XDisplays the node's orientation on the X axis.
Orientation YDisplays the node's orientation on the Y axis.
Orientation ZDisplays the node's orientation on the Z axis.
Scale XDisplays the node's scale on the X axis.
Scale YDisplays the node's scale on the Y axis.
Scale ZDisplays the node's scale on the Z axis.
BillboardSets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders.

<Node> Properties

Properties are as follows:

Property Documentation
NameSets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files.
ClassSets the class of the node.
IDSets the ID of the node. This must be unique for each document, but different documents can use the same ID.
Import DisabledDetermines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language.
Export DisabledDetermines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters).
GuidEnumerates the Node's GUID.