Implements a set of data member constraints that must be met in order for a <VariableNode> object to match another <VariableNode> object.
Class registration and implementation information is as follows:
| Category | Documentation |
|---|---|
| Implementation | C++ |
| Module | Plugin-Nodes-Post-Processing |
| Class Hierarchy | Node » Group » VariableConstraintNode |
| Data Interface Name | VariableConstraintNode |
| Type Status | Active |
| Is Final Type | Yes |
Properties are as follows:
| Property | Documentation |
|---|---|
| Variable | A link to a <VariableNode> node that this node acts upon during a constraint operation. For example: when connecting a workflow tile, the constraints specified by this node determine whether or not a connection is formed by using the constraints to determine if the <VariableNode> being connected is a match. |
| Type | If true, the specific <VariableNode> type (such as <Float32Node>) will be used to determine if a match is successful during a constraint operation. |
| Array Count | If true, the array count will be used to determine if a match is successful during a constraint operation. |
| Subscripts | If true, the array subscript layout will be used to determine if a match is successful during a constraint operation. |
| Cols | If true, the column count will be used to determine if a match is successful during a constraint operation. Note that scalars automatically have a column count of 1, and all vectors automatically have a column count of 1. |
| Rows | If true, the row count will be used to determine if a match is successful during a constraint operation. Note that scalars automatically have a row count of 1. |
| Variable | If true, the variable's declared name will be used to determine if a match is successful during a constraint operation. |
Properties are as follows:
| Property | Documentation |
|---|---|
| Visible | Toggles the <Group>'s visible/invisible". Child nodes are not visible when their parent <Group>'s is invisible. |
| Collisions | Toggles collision detection on the <Group> node and its children". This is used for runtime export and has no effect in Simdify applications. |
| Cull | Toggles view volume culling on/off". modifying this parameter may cause incorrect culling and other unexpected consequences. |
| Preserve Camera | This option is undocumented at present. |
| Generic Data Source | This option provides the capability to connect a <Group>'s to a node that serves as a generic data source. |
| Bounding Box Frozen | Freezes the bounding box at its current size. This is often used as a runtime flag, and modifying this parameter may cause incorrect culling. |
| Minimum X | Displays the minimum bounding box coordinate on the X axis. |
| Minimum Y | Displays the minimum bounding box coordinate on the Y axis. |
| Minimum Z | Displays the minimum bounding box coordinate on the Z axis. |
| Maximum X | Displays the maximum bounding box coordinate on the X axis. |
| Maximum Y | Displays the maximum bounding box coordinate on the Y axis. |
| Maximum Z | Displays the maximum bounding box coordinate on the Z axis. |
| Transform Locked | Locks the node and prevents transformation of the node and its children. This is a runtime flag and has no effect in Simdify applications. |
| Position X | Displays the node's position on the X axis. |
| Position Y | Displays the node's position on the Y axis. |
| Position Z | Displays the node's position on the Z axis. |
| Orientation X | Displays the node's orientation on the X axis. |
| Orientation Y | Displays the node's orientation on the Y axis. |
| Orientation Z | Displays the node's orientation on the Z axis. |
| Scale X | Displays the node's scale on the X axis. |
| Scale Y | Displays the node's scale on the Y axis. |
| Scale Z | Displays the node's scale on the Z axis. |
| Billboard | Sets the node as a billboard. Billboards rotate to face the camera. This feature has been preserved for compatibility purposes, but this functionality should be implemented with geometry shaders. |
Properties are as follows:
| Property | Documentation |
|---|---|
| Name | Sets orthe name of the node. Do not use / or \ [forward slash and backslash] in the node name as this produces conflicts with resolving link nodes that reference external files. |
| Class | Sets the class of the node. |
| ID | Sets the ID of the node. This must be unique for each document, but different documents can use the same ID. |
| Import Disabled | Determines whether or not the node is imported during an import process such as when nodes are imported from a template during document creation. Note that this flag is mostly in Simdify Scripting language. |
| Export Disabled | Determines whether or not the node is exported during an export process, or possibly other purposes. This flag is set to No and current Simdify exporters ignore it (but it can be very useful if you need to modify the exporters). |
| Guid | Enumerates the Node's GUID. |