Returns a pointer to the underlying array object.
Int32VectorArray GetArray()
import library "app_service_console_util.ssl";
import library "int32_vector_array_util.ssl";
import library "type_service_select_util.ssl";
BooleanVectorArrayNode a_oNode = LibSelect.FirstBooleanVectorArrayNode();
Int32VectorArray a_aviArray = a_oNode.GetArray();
auto Int32Vector a_viValue;
a_viValue.Set( true, false, true, false );
a_aviArray.Add( a_viValue );
a_aviArray.Add( a_viValue );
a_aviArray.Add( a_viValue );
a_aviArray.Add( a_viValue );
// We are printing four 4-component vectors.
// So we use 4 and 4. The 'width' and 'height'
// must equal the total number of scalars in
// the array. Vectors are always 4 components.
LibInt32VectorArray.Out2D( a_oNode.GetArray(), 4, 4 );
1, 0, 1, 0
1, 0, 1, 0
1, 0, 1, 0
1, 0, 1, 0