Provides script language access to C++ objects of this type.
Object members are as follows:
| Type Name | Accessor Name | Documentation |
|---|---|---|
| <Node> | DataSource | Gets or sets this <Node> object's data source, which can be a <Camera> node or a <Float32MatrixNode> containing a transformation. |
| <Node> | DataSourceLink | Gets or sets this <Node> object's data source, which can be a <Camera> node or a <Float32MatrixNode> containing a transformation. |