<Float32VectorArrayNode> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Node » VariableNode » VariableArrayNode » Float32VectorArrayNode

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32ClampValueSets the value stored by this <Node> if and only if the value is within the range values specified by this <Node>.
<Float32VectorArray>GetArrayReturns a pointer to the underlying array object.
int32GetCountReturns the count of the underlying array object.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
Float32Vector[]Objects[ index ]Gets or sets the value of an element in the array at the specified index. The syntax is array.Objects[ n ], where n is a valid index into the array.
<Float32VectorRange>RangeReturns a pointer to this <Node> object's range management object.
<Float32VectorArray>ValueReturns this <Node> object's underlying array object by value. Useful for assigning the value of ArrayA and ArrayB with the assignment operator: ArrayA.Value = ArrayB.Value.
int32DimensionGets or set the vector dimension of this <Node>. Note that the underlying vector object remains 4 dimensional, but the variable name and data access changes.