<FrameBufferBind> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Node » FrameBufferBind

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<Texture>TextureThis member indicates the target <Texture> to bind, but accepts only <Texture> nodes. The member evaluates the bound <Texture>, even if linked, provided the linked <Node> type is a <Texture>.
<Node>TextureLinkThis member indicates the target <Texture> to bind, and accepts general <NodeLink> nodes in addition to <Texture> nodes. This member evaluates as the linked <Node>.
int32TextureSliceThis member indicates which 2D layer, or slice, of the <Texture> is bound, for texture types with complex topology, such as texture arrays, cube maps, or 3D volume textures. For any texture type, -1 indicates bind all texture layers. For cube maps, values zero through five indicate the cube map faces as follows: 0 = +X, 1 = -X, 2 = +Y, 3 = -Y, 4 = +Z, 5 = -Z. For array textures, this value indicates the zero-based slice along the depth or layer axis of the array, and similarly for volume textures.