<Glslang> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Glslang

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32LoadShaderSourceUses Glslang to process shader source code into symbol information.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<TypeBuffer>SymbolsGets or sets the pointer to the <TypeBuffer> containing the <GlslSymbolInfo> objects representing the compiled shader source.
<TypeBuffer>TypesGets or sets the pointer to the <TypeBuffer> containing the <GlslTypeInfo> objects representing the compiled shader source.