Provides script language access to C++ objects of this type.
Class Hierarchy | Type » Glslang |
Function members are as follows:
Return Type | Function Name | Documentation |
---|---|---|
int32 | LoadShaderSource | Uses Glslang to process shader source code into symbol information. |
Object members are as follows:
Type Name | Accessor Name | Documentation |
---|---|---|
<TypeBuffer> | Symbols | Gets or sets the pointer to the <TypeBuffer> containing the <GlslSymbolInfo> objects representing the compiled shader source. |
<TypeBuffer> | Types | Gets or sets the pointer to the <TypeBuffer> containing the <GlslTypeInfo> objects representing the compiled shader source. |