GetSliceHeight Data Member Function

Returns the height in pixels of a single slice of a layered texture. This means a single layer-face. For example: the height in pixels of a single layer-face of a 2D array texture, or the height in pixels of a single layer face of a cubemap array. In the case of a cubemap array, the layer-face refers to a single face of a single cubemap in the array. Finally, this value is always computed using the render height as the basis, and not the actual height in pixels specified by the <Texture> object's internal <Image> object.

Prototype

int32 GetSliceHeight( Texture p_oTexture )

Parameters

Parameter Type Parameter Name Documentation
<Texture>p_oTextureA pointer to the <Texture> object to query.

Examples

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None published. Please look for an example in the Scenome Scripting Language code base.