<Int8VectorNode> Data Interface

Provides script language access to C++ objects of this type.

Class HierarchyType » Node » VariableNode » Int8VectorNode

Function Members

Function members are as follows:

Return Type Function Name Documentation
int32ClampValueSets the value stored by this <Node> if and only if the value is within the range values specified by this <Node>.
int32GetComponentReturns the component of the vector at the specified index.
int32GetCountReturns the count of the underlying vector, which will always be equivalent to vec4.
int32SetComponentSets the component of the vector at the specified index.

Object Members

Object members are as follows:

Type Name Accessor Name Documentation
<Int8VectorRange>RangeReturns a pointer to this <Node> object's range management object.
<Int8Vector>ValueReturns a pointer to the underlying <Int8Vector> object.
int32DimensionGets or sets the dimension ( 2, 3, or 4 ) of the vector represented by the <Node>. Note that the internal <Int8Vector> object is always vec4, but changing the dimension here can affect how the data is sent to the GPU.